phys_ragdollmagnet
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Example:See
| CRagdollMagnet |
phys_ragdollmagnet is a point entity available in all
Source games. It acts like a magnet for ragdolls. Useful for crafting exaggerated ragdoll behavior (i.e. guys falling over rails on death). If the Bar Magnet spawnflag is set, the magnet works like it was a cylindrical magnet i.e. it attracts ragdolls to the nearest point on a line.
steamapps/common/sourcesdk_content/hl2/mapsrc/sdk_phys_ragdollmagnet.vmf for example use (comes with Source SDK installation [confirm])Keyvalues
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
Also displayed in Hammer's 2D views and Entity Report.
parentname or target).Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Bar Magnet Axis (axis) <vector>
Axis of the bar magnet, if the spawnflag is active.
Effective Radius (radius) <float>
Radius in which ragdolls are affected around this entity's origin.
Force (force) <float>
Magnetic force to apply to ragdolls within the radius. Expressed as kilograms per inch per second. So a force of 1000 will add 10 inches/second to a 100kg man. It will add 100 inches per second to a 10kg headcrab.
Tip:Using a negative value will propel ragdolls away from the magnet.
Entity to affect (target) <string>
If specified, the phys_ragdollmagnet will only affect the target entity.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with the
Enableinput).Flags
- Bar Magnet (use axis helper) : [2]
Inputs
EnableDisable:
- Enable / Disable <void>
- Enable/disable this entity from performing its task. It might also disappear from view.