phys_ragdollmagnet
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Class hierarchy |
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CRagdollMagnet |
CRagdollMagnet.cpp |
phys_ragdollmagnet
is a point entity available in all Source games. It acts like a magnet for ragdolls. Useful for crafting exaggerated ragdoll behavior (i.e. guys falling over rails on death). If the Bar Magnet spawnflag is set, the magnet works like it was a cylindrical magnet i.e. it attracts ragdolls to the nearest point on a line.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Bar Magnet Axis (axis) <vector>
- Axis of the bar magnet, if the spawnflag is active.
- Effective Radius (radius) <float>
- Radius in which ragdolls are affected around this entity's origin.
- Force (force) <float>
- Magnetic force to apply to ragdolls within the radius. Expressed as kilograms per inch per second. So a force of 1000 will add 10 inches/second to a 100kg man. It will add 100 inches per second to a 10kg headcrab. Tip:Using a negative value will propel ragdolls away from the magnet.
- Entity to affect (target) <string>
- If specified, the phys_ragdollmagnet will only affect the target entity.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
Bar Magnet (use axis helper) : [2]
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.