This article's documentation is for anything that uses the Source engine. Click here for more information.

phys_ragdollmagnet

From Valve Developer Community
Jump to navigation Jump to search
Class hierarchy
CRagdollMagnet
CPointEntity
CBaseEntity
CRagdollMagnet.cpp

phys_ragdollmagnet is a point entity available in all Source Source games. It acts like a magnet for ragdolls. Useful for crafting exaggerated ragdoll behavior (i.e. guys falling over rails on death). If the Bar Magnet spawnflag is set, the magnet works like it was a cylindrical magnet i.e. it attracts ragdolls to the nearest point on a line.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Bar Magnet Axis (axis) <vector>
Axis of the bar magnet, if the spawnflag is active.
Effective Radius (radius) <float>
Radius in which ragdolls are affected around this entity's origin.
Force (force) <float>
Magnetic force to apply to ragdolls within the radius. Expressed as kilograms per inch per second. So a force of 1000 will add 10 inches/second to a 100kg man. It will add 100 inches per second to a 10kg headcrab.
Tip.pngTip:Using a negative value will propel ragdolls away from the magnet.
Entity to affect (target) <string>
If specified, the phys_ragdollmagnet will only affect the target entity.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Flags

Bar Magnet (use axis helper) : [2]

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.