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Show new changes starting from 09:16, 23 September 2020
   

23 September 2020

     06:55  Instance‎ (diff | hist) . . (+427). . Blixibon (talk | contribs) (Mentioned the fact VBSP's manifest support can be improved in the Source SDK)

22 September 2020

N    22:51  %CompileTrigger‎ (diff | hist) . . (+77). . Darnias (talk | contribs) (redirect)
     22:49  VBSP‎ (diff | hist) . . (+157). . Darnias (talk | contribs)
     21:30  Instance‎ (diff | hist) . . (+1,271). . Blixibon (talk | contribs) (Filled in the vacant "Manifests" section)
     13:27  Template:KV Parentname‎‎ (2 changes | history) . . (+80). . [Blixibon‎; Darnias‎]
      13:27 (cur | prev) . . (+1). . Darnias (talk | contribs) (it doesn't work but I cba edit war)
      03:18 (cur | prev) . . (+79). . Blixibon (talk | contribs) (https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/mapentities.cpp#L83 This is about the keyvalue, not the input.)
N    10:54  Talk:SteamPipe‎‎ (2 changes | history) . . (+189). . [56KPK‎ (2×)]
      10:54 (cur | prev) . . (+79). . 56KPK (talk | contribs)
N     10:53 (cur | prev) . . (+110). . 56KPK (talk | contribs) (Created page with "So this is why I couldn't launch any of the tools from the Source SDK! I was wondering why that was happening.")
     10:36  Half-Life Alyx Scripting API‎‎ (2 changes | history) . . (+516). . [Rectus‎ (2×)]
      10:36 (cur | prev) . . (+738). . Rectus (talk | contribs) (Enumerations: Copied over controller types)
 m    10:33 (cur | prev) . . (-222). . Rectus (talk | contribs) (CPropVRHand: Removed missing function)

21 September 2020

N    19:30  Condition:zh-cn‎‎ (3 changes | history) . . (+6,428). . [OKcf‎ (3×)]
      19:30 (cur | prev) . . (0). . OKcf (talk | contribs)
      19:29 (cur | prev) . . (-47). . OKcf (talk | contribs)
N     19:18 (cur | prev) . . (+6,475). . OKcf (talk | contribs) (Created page with "{{npc tut:zh-cn}} A '''Condition''' is a flag which an NPC uses to record something about the state of the world. Conditions are primarily used to select or interrupt s...")
N    18:56  Defining the NPC:zh-cn‎‎ (3 changes | history) . . (+2,294). . [OKcf‎ (3×)]
      18:56 (cur | prev) . . (+6). . OKcf (talk | contribs)
      18:47 (cur | prev) . . (+26). . OKcf (talk | contribs)
N     18:45 (cur | prev) . . (+2,262). . OKcf (talk | contribs) (Created page with "{{npc tut}} 本文介绍利用SDK的模板'''创建一个简单的NPC'''。 == 准备工作 == 任何版本的sdk包括Alien Swarm都在这个目录下<code>server/hl2/mons...")
N    18:55  Template:Npc tut:zh-cn‎‎ (4 changes | history) . . (+897). . [OKcf‎ (4×)]
      18:55 (cur | prev) . . (+110). . OKcf (talk | contribs)
      18:52 (cur | prev) . . (+16). . OKcf (talk | contribs)
      18:50 (cur | prev) . . (-16). . OKcf (talk | contribs)
N     18:50 (cur | prev) . . (+787). . OKcf (talk | contribs) (Created page with "{{MenuBox |title = 创建一个NPC |nopad = true |text=<ul style="text-align:center;margin:.8em 1.5em;padding:0;list-style:none"> <li>[[定义一个NPC|Defining the NPC:zh-cn]...")
     18:47  Defining the NPC‎ (diff | hist) . . (+25). . OKcf (talk | contribs)
     16:52  Template:KV Parentname‎‎ (3 changes | history) . . (-79). . [Blixibon‎; Darnias‎ (2×)]
      16:52 (cur | prev) . . (-79). . Darnias (talk | contribs) (https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseentity.cpp#L4150 The input itself clears an attachment and doesn't set a new one)
      16:47 (cur | prev) . . (+79). . Blixibon (talk | contribs) (Reverted fake declaration of fake news (perhaps it's game-specific?))
      16:42 (cur | prev) . . (-79). . Darnias (talk | contribs) (fake news)
     13:05  Func rotating‎‎ (4 changes | history) . . (+121). . [BobKoopa‎ (4×)]
      13:05 (cur | prev) . . (+13). . BobKoopa (talk | contribs)
      13:03 (cur | prev) . . (+1). . BobKoopa (talk | contribs)
      13:02 (cur | prev) . . (-3). . BobKoopa (talk | contribs)
      13:02 (cur | prev) . . (+110). . BobKoopa (talk | contribs)
     05:29  Npc turret ceiling‎‎ (2 changes | history) . . (0). . [Kurtle Kiwi‎; Blixibon‎]
      05:29 (cur | prev) . . (-39). . Blixibon (talk | contribs) ("Out of Ammo" is not broken and was utilized in Half-Life 2: Episode One.)
 m    04:03 (cur | prev) . . (+39). . Kurtle Kiwi (talk | contribs) (Flags)
 m   04:07  Light dynamic‎ (diff | hist) . . (+34). . Kurtle Kiwi (talk | contribs)

20 September 2020

     19:21  User:LucindaProffitt‎ (diff | hist) . . (-431). . Solokiller (talk | contribs) (Replaced content with "{{spammer}}")
 m   17:44  General SDK Snippets & Fixes‎ (diff | hist) . . (+257). . GamerDude27 (talk | contribs) (Corrected blink fix)
     16:32  Talk:Saving and Compiling‎ (diff | hist) . . (+156). . Eyal282 (talk | contribs) (The compiling page should describe the main compiling parts, aka the longest ( Portal Flow etc... ) and how to make each one take less time.: new section)
N    14:01  User:Susahsenang‎‎ (2 changes | history) . . (+11). . [Solokiller‎; Susahsenang‎]
      14:01 (cur | prev) . . (-227). . Solokiller (talk | contribs) (Replaced content with "{{spammer}}")
N     06:22 (cur | prev) . . (+238). . Susahsenang (talk | contribs) (Created page with "Saat ini masih banyak orang yang belum tahu [https://daftarmaindomino.co/ cara daftar domino 99 online] sehingga masih banyak bettor yang sering bertanya kepada customer servi...")

19 September 2020

 m   23:55  Sound Download Sites‎ (diff | hist) . . (+110). . Ivan Knyazev (talk | contribs)
N    21:26  User:LucindaProffitt‎ (diff | hist) . . (+442). . LucindaProffitt (talk | contribs) (Created page with "Hi, I am Thomas Langdon. His house is starting to become in Chickasaw. Administering databases is his day job now. Modelling trains is one thing that I've done for long time....")
     21:18 (Upload log) . . MOCOLONI (talk | contribs) uploaded a new version of File:Bspsrc.jpg(v1.4.0)
     17:22  Trigger teleport relative‎ (diff | hist) . . (+90). . Xen (talk | contribs) (Updated with the actual behavior after looking at the source code)
     17:06  Talk:Npc headcrab‎ (diff | hist) . . (+39). . RandomCatDude (talk | contribs) (Headcrab bug: added that the invisible bug may be worth looking into)
 m   16:31  Prop vehicle‎ (diff | hist) . . (+167). . Xerox8521 (talk | contribs) (Updated broken link with link to the official github repo of the source sdk)
 m   15:59  Scenes.image‎ (diff | hist) . . (-52). . GamerDude27 (talk | contribs) (Removed div style from code blocks for easier readability)
     05:13  Category talk:Immobile NPCs‎ (diff | hist) . . (+227). . 56KPK (talk | contribs) (Npc_portal_turret_floor and npc_security_camera: new section)
     05:09  Talk:Npc hunter‎ (diff | hist) . . (+163). . 56KPK (talk | contribs) (This entity is partly implemented in Portal: new section)

18 September 2020

     21:48  Talk:Npc headcrab‎ (diff | hist) . . (+251). . RandomCatDude (talk | contribs) (Headcrab bug)
     19:27  Talk:Decompiling Maps‎ (diff | hist) . . (+368). . Whynotll83 (talk | contribs) (Some of the links are dead.: new section)
     17:01  Source BSP File Format‎ (diff | hist) . . (+158). . Ficool2 (talk | contribs) (Mention that entities and overlays are unlimited inside the engine)
     16:59  Talk:Lighting‎ (diff | hist) . . (+180). . Loudslappingsounds (talk | contribs)
N    14:59  Talk:Decompiling BSP maps with File Packing‎ (diff | hist) . . (+140). . Eyal282 (talk | contribs) (Created page with "https://developer.valvesoftware.com/wiki/BSPSource#Notes This looks better than this. This doesn't even get mentioned in BSPSource's page.")