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Show new changes starting from 17:16, 20 June 2021
   

20 June 2021

     13:52  Category:Programming:ru‎‎ (2 changes | history) . . (-11). . [SlasteliNVL‎ (2×)]
      13:52 (cur | prev) . . (-7). . SlasteliNVL (talk | contribs)
      05:57 (cur | prev) . . (-4). . SlasteliNVL (talk | contribs)
N    13:47  VGUI Screen Creation:ru‎‎ (3 changes | history) . . (+7,524). . [SlasteliNVL‎ (3×)]
      13:47 (cur | prev) . . (+24). . SlasteliNVL (talk | contribs)
      13:45 (cur | prev) . . (+2,089). . SlasteliNVL (talk | contribs)
N     13:31 (cur | prev) . . (+5,411). . SlasteliNVL (talk | contribs) (Created page with "{{otherlang2 |title=Создание VGUI экрана |en=VGUI_Screen_Creation }} == Adding a VGUI screen to map== {{note|This section assumes a mod where VGUI screens have b...")
     13:31  VGUI Screen Creation‎ (diff | hist) . . (+72). . SlasteliNVL (talk | contribs)
N    10:09  User:Cubiform‎ (diff | hist) . . (+42). . Cubiform (talk | contribs) (Created page with "A member on the VALVe Developer Community.")
N    05:56  Basic Hud Modification:ru‎‎ (2 changes | history) . . (+14,211). . [SlasteliNVL‎ (2×)]
      05:56 (cur | prev) . . (+4,887). . SlasteliNVL (talk | contribs)
N     05:39 (cur | prev) . . (+9,324). . SlasteliNVL (talk | contribs) (Created page with "{{otherlang2 |title=Basic Hud Modification |en=Basic_Hud_Modification }} This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't t...")
     05:41  Understanding VGUI2 Animation:ru‎ (diff | hist) . . (+34). . SlasteliNVL (talk | contribs)
     05:40  Basic Hud Modification‎‎ (2 changes | history) . . (+76). . [SlasteliNVL‎ (2×)]
      05:40 (cur | prev) . . (-19). . SlasteliNVL (talk | contribs)
      05:39 (cur | prev) . . (+95). . SlasteliNVL (talk | contribs)
     05:31  Ambient generic‎‎ (2 changes | history) . . (+237). . [KacperZ45‎ (2×)]
 m    05:31 (cur | prev) . . (+1). . KacperZ45 (talk | contribs)
      05:30 (cur | prev) . . (+236). . KacperZ45 (talk | contribs) (Added note about behavior of mono or stereo sounds.)
N    04:37  User:Vifxtend‎ (diff | hist) . . (+5). . Vifxtend (talk | contribs) (Created page with "hello")

19 June 2021

     18:47  Understanding VGUI2 Resource Files‎‎ (2 changes | history) . . (0). . [SlasteliNVL‎ (2×)]
      18:47 (cur | prev) . . (+5). . SlasteliNVL (talk | contribs)
      18:47 (cur | prev) . . (-5). . SlasteliNVL (talk | contribs)
 m   18:44  Category:Programming:ru‎‎ (2 changes | history) . . (-6). . [SlasteliNVL‎ (2×)]
 m    18:44 (cur | prev) . . (+3). . SlasteliNVL (talk | contribs)
 m    18:44 (cur | prev) . . (-9). . SlasteliNVL (talk | contribs)
N    18:42  Understanding VGUI2 Animation:ru‎‎ (3 changes | history) . . (+16,367). . [SlasteliNVL‎ (3×)]
      18:42 (cur | prev) . . (+3,644). . SlasteliNVL (talk | contribs)
      18:25 (cur | prev) . . (+1,549). . SlasteliNVL (talk | contribs)
N     17:59 (cur | prev) . . (+11,174). . SlasteliNVL (talk | contribs) (Created page with "{{otherlang2 |en=Understanding_VGUI2_Animation }} = Introduction = VGUI2 has a pretty powerful animation system for animating both HUD elements and VGUI panels. Here is a rela...")
     17:59  Understanding VGUI2 Animation‎ (diff | hist) . . (+53). . SlasteliNVL (talk | contribs)
     14:12  List of L4D2 Nav Mesh Attributes‎ (diff | hist) . . (+181). . Orinuse (talk | contribs) (Moved TANK_ONLY and MOB_ONLY under 'Base'; Extra info to 'DOOR'; Introduction re-edit; 'TEROR / SPAWN Attributes')
 m   14:04  Fixing CStrike models for HL2‎ (diff | hist) . . (+1). . Cumeater (talk | contribs) (Changed "Cowbar" to "Crowbar")
 m   13:17  List of L4D2 Nav Mesh Attributes:zh-cn‎ (diff | hist) . . (+47). . Orinuse (talk | contribs) (not good enough at chinese to do this; So here's only BATTLESTATION's description tweaked. Back to the English version)
     04:54  List of Team Fortress 2 Entities‎ (diff | hist) . . (+28). . Henke37 (talk | contribs) (Sort dynamic spawn entities into logic and pickup categories)
     01:44  Creating Portal Breaking Ladders‎ (diff | hist) . . (0). . Mandrew (talk | contribs)
     01:39  Creating Portal Piston Types‎ (diff | hist) . . (-101). . Mandrew (talk | contribs)

18 June 2021

N    23:57  Template:GameHierarchy:ru‎ (diff | hist) . . (+151). . Max34 (talk | contribs) (Created page with "---- Quake {{Doublearrow}} GoldSource {{Doublearrow}} Source {{Doublearrow}} Source 2 ----")
 m   23:19  $append‎ (diff | hist) . . (+166). . Max34 (talk | contribs)
 m   23:11  $animblocksize‎‎ (2 changes | history) . . (+199). . [Max34‎ (2×)]
 m    23:11 (cur | prev) . . (+6). . Max34 (talk | contribs)
 m    23:10 (cur | prev) . . (+193). . Max34 (talk | contribs)
     22:14  Server queries‎‎ (2 changes | history) . . (+477). . [Hundunzhidian‎ (2×)]
      22:14 (cur | prev) . . (+364). . Hundunzhidian (talk | contribs) (A2S_INFO)
      22:07 (cur | prev) . . (+113). . Hundunzhidian (talk | contribs) (A2S_INFO)
     20:16  L4D2 Director Scripts‎ (diff | hist) . . (+348). . Rayman1103 (talk | contribs) (Enumerations: Added nav enums.)
 m   17:24  Env screenoverlay‎ (diff | hist) . . (+1). . BoxFigs (talk | contribs) (Materials)
     15:47  Vertex animation‎ (diff | hist) . . (+2,421). . TiberiumFusion (talk | contribs) (Updated info and revised article. Gmod now supports vertex animation as of 2021-06-09.)
     13:54  Template:GameName‎‎ (2 changes | history) . . (+2,461). . [TiberiumFusion‎ (2×)]
 m    13:54 (cur | prev) . . (+302). . TiberiumFusion (talk | contribs) (Added SFM and Dota 2)
      13:42 (cur | prev) . . (+2,159). . TiberiumFusion (talk | contribs) (Updated to include links to each game page on the title text (instead of just on the icon))
 m   13:51  Template:Game color‎‎ (2 changes | history) . . (+104). . [TiberiumFusion‎ (2×)]
 m    13:51 (cur | prev) . . (+48). . TiberiumFusion (talk | contribs) (Added unique color for Dota 2)
 m    13:47 (cur | prev) . . (+56). . TiberiumFusion (talk | contribs) (Added unique color for SFM)
 m   13:47  Template:Game color/doc‎ (diff | hist) . . (+79). . TiberiumFusion (talk | contribs) (Added SFM to demo table)
     06:26  Template talk:Varcom‎ (diff | hist) . . (+105). . Amicdict (talk | contribs)

17 June 2021

 m   11:55  List of Counter-Strike: Global Offensive Script Functions‎ (diff | hist) . . (+128). . Almaas (talk | contribs) (Added additional info about the DebugDraw commands. Made the Methods tab take up only 85% of the pages width. This makes it look better)

16 June 2021

     17:18  Template talk:Varcom‎ (diff | hist) . . (+596). . Orinuse (talk | contribs) (Moved Amicdict's message to a new section (or topic); Sent a response)
 m   14:51  Source 2‎ (diff | hist) . . (-5). . Lexa0312 (talk | contribs) (Minor edit)
N    11:54  Target changegravity‎ (diff | hist) . . (+426). . Amicdict (talk | contribs) (Created entity page. (Information from the Jungle Inferno leak of TF2.))
N    11:48  Window pane‎ (diff | hist) . . (+309). . Amicdict (talk | contribs) (Created entity page. (Information from the Jungle Inferno leak of TF2.))
N    11:41  Waterbullet‎ (diff | hist) . . (+294). . Amicdict (talk | contribs) (Created entity page. (Information from the Jungle Inferno leak of TF2.))