cycler_actor
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Class hierarchy |
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CFlextalkActor |
genericactor.cpp |
cycler_actor
is a point entity available in all Source games except Left 4 Dead series. It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the cycler entity is used for NPC's.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Model (model) <model path>
- Model
- Sentence Group (Sentence) <string>
- [Todo]
Inputs
- Alpha <integer>
- Set Alpha Value