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<Team Fortress 2> bot_generator is a point entity available in Team Fortress 2.

Entity description

Controls the creation of bots.



Name (targetname) <string>
The targetname that other entities refer to this entity by.
Entity Scripts (vscripts) <scriptlist> (in all games since <Left 4 Dead 2>)
Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Script think function (thinkfunction) <string> (in all games since <Left 4 Dead 2>)
Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call.
Note.png Note: Try to avoid expensive operations in this function, as it may cause performance problems.


Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Team <choices>
Which team this generator is for.
Class <choices>
Pick the class to spawn. Picking a specifc class with override bot_roster restrictions.
Spawn Command <choices>
Command the bot should execute upon spawning.
Retain Action On Death <boolean>
If Yes, all bots will be told to perform the spawn command. If No, only the first will.
Action Point <targetname>
Set this to have the bot travel to a specific action point upon spawning if the proper Spawn Command to be set.
Spawn Count (<1 = infinite) <integer>
The maximum number of bots to spawn from this generator.
Spawn Interval <integer>
Number of seconds between bots spawning from this generator.
Max Active <integer>
Maxmimum number of bots from this generator that can be active at once.
Disable Dodging <boolean>
Setting this to Yes prevent the bots from making erratic movements in an effort to dodge.
Suppress Fire <boolean>
Setting this to Yes will make the bots not attack.
Use Spawn Point <boolean>
Setting this to Yes will make the bots spawn from an info_player_teamspawn instead of this generator.
Difficulty <choices>
I think these are correct, but I am not sure, you can leave this blank. - ABS
  • 0 : Easy
  • 1 : Normal
  • 2 : Hard
  • 3 : Expert


CommandGoToActionPoint nameof bot_action_point
SetAttentionFocus nameoftarget
SetSuppressFire <integer>
SetDisableDodge <integer>
SetDifficulty <integer>



OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (only in <Left 4 Dead><Left 4 Dead 2>)
This output fires when the entity is killed and removed from the game.