item_sodacan
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Class hierarchy |
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CItemSoda |
effects.cpp |
item_sodacan
is a point entity available in all Source games except Strata Source. It's a soda can that falls out of env_beverage, healing 1 hit point when touched.
Note:This uses
In most games except Half-Life: Source, Half-Life Deathmatch: Source, and Jabroni Brawl: Episode 3, you will need to provide your own model as this one is not present.
Additionally, the
models/can.mdl
by default.In most games except Half-Life: Source, Half-Life Deathmatch: Source, and Jabroni Brawl: Episode 3, you will need to provide your own model as this one is not present.
Additionally, the
ItemSoda.Bounce
soundscript should also be provided, which plays every time the soda can thinks.Note:In Black Mesa this entity is replaced with prop_soda.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
See also
FGD Code
Add the following entry to the bottom of base.fgd to place soda cans directly in the map: