item_powerup_crit
		
		
		
		
		
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|  Class hierarchy | 
|---|
| CTFRuneTempCrit | 
|  entity_rune.cpp | 
item_powerup_crit  is a   model entity  available in  Team Fortress 2.
Temporary Crit Powerup. Powerup effect wears off. Powerup respawns automatically.
 Team Fortress 2.
Temporary Crit Powerup. Powerup effect wears off. Powerup respawns automatically.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
























