env_funnel
Not to be confused with prop_tractor_beam (Sometimes shortened to funnel, from Portal 2).
Class hierarchy |
---|
CEnvFunnel |
effects.cpp
|
env_funnel
is a point entity available in all Source games. It creates many sprites which move toward a point (or from a point). This effect is used in c1a0e
. The sprite is hardcoded to be sprites/flare6.vmt
, but some games are missing this texture.
This entity must be activated with the Use
input. After it's Use
d, it is deleted from the map.
Flags
- Reverse : [
1
]
Funnel repels sprites instead of attracting them.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Use
!FGD- Activates the entity