env_soundscape_triggerable
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Class hierarchy |
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CEnvSoundscapeTriggerable |
soundscape.cpp |
env_soundscape_triggerable
is a point entity available in all Source games.
Important:This entity is required when you want to use trigger_soundscape otherwise works just like env_soundscape.
Important:This is a preserved entity in .
- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
Note:All
Keyvalues / Inputs / Outputs
are same as env_soundscape.