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env_soundscape_triggerable

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Class hierarchy
CEnvSoundscapeTriggerable
CEnvSoundscape
CServerOnlyEntity
CBaseEntity
soundscape.cpp
Env soundscape.png

env_soundscape_triggerable is a point entity available in all Source Source games.

Icon-Important.pngImportant:This entity is required when you want to use trigger_soundscape otherwise works just like env_soundscape.
Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourcePortalTeam Fortress 2Left 4 DeadLeft 4 Dead 2Portal 2Counter-Strike: Global Offensive.
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non preserved entities may have undesirable effects.


Note.pngNote:All Keyvalues / Inputs / Outputs are same as env_soundscape.

See also