weapon_357

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Source Engine ( General | Half-Life: Source | Black Mesa )
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C++ Class hierarchy
CWeapon357
CBaseHLCombatWeapon
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_357.cpp
Weapon 357.PNG

weapon_357 is a model entity available in Half-Life 2 series Half-Life 2 series.

A magnum based off the Colt Python. When first picked up, the player is given 6 bullets. Up to 24 bullets can be carried (including six loaded into the weapon) A box of bullets can be placed with item_ammo_357.

Before it is picked up, the magnum also follows all physics rules as if it were a prop_physics.

Console Variables

See Also: Console Commands

Console Variables for 357
ConVar Default Description
sk_plr_dmg_357 40 Damage from Player
sk_npc_dmg_357 30 Damage from NPC
sk_max_357 12 Stored Ammo

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.