filter_health
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Class hierarchy |
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FilterHealth |
filter_health
is a point entity available in Left 4 Dead 2. It is a damage filter that checks if the entity causing the damage has adrenaline active or not.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Adrenaline presence (adrenalinepresence) <choices>
- Allows this state of adrenaline on the attacker to pass the filter.
- 0: only inactive
- 1: only active
- Min Health (healthmin) <integer>
- The lower bound on player health that will pass this filter (inclusive).
- Max Health (healthmax) <integer>
- The upper bound on player health that will pass this filter (inclusive).
BaseFilter:
- Filter mode (Negated) <boolean>
- Inverts the filter, making the specified criteria fail and all others pass.
Inputs
BaseFilter:
- TestActivator
- Tests the entity that called the input (the !activator) against the filter, and fires either the
OnPass
orOnFail
output. - Bug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the
OnEndTouch
output of a trigger.
Outputs
BaseFilter:
- OnPass
- OnFail
- One of these will fire when
TestActivator
input is sent, depending on if the activator is allowed by the filter or not.