filter_health
		
		
		
		
		
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|  Class hierarchy | 
|---|
| FilterHealth | 
filter_health  is a   logical entity  available in  Left 4 Dead 2. It is a damage filter that checks if the entity causing the damage has adrenaline active or not.
 Left 4 Dead 2. It is a damage filter that checks if the entity causing the damage has adrenaline active or not.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Adrenaline presence (adrenalinepresence) <choices>
- Allows this state of adrenaline on the attacker to pass the filter.
- 0: only inactive
- 1: only active
 
- Min Health (healthmin) <integer>
- The lower bound on player health that will pass this filter (inclusive).
- Max Health (healthmax) <integer>
- The upper bound on player health that will pass this filter (inclusive).
BaseFilter:
- Filter mode (Negated) <boolean>
- Inverts the filter, making the specified criteria fail and all others pass.
Inputs
BaseFilter:
- TestActivator <variant>
- Tests the entity that called the input (the !activator) against the filter, and fires either the OnPassorOnFailoutput. (the parameter it takes is unused) Note:This filter doesn't cause the server to crash as most other filters do if activator entity no longer exists. Note:This filter doesn't cause the server to crash as most other filters do if activator entity no longer exists.
Outputs
BaseFilter:
- OnPass
- OnFail
- !activator = activator of TestActivator input
 !caller = this entity
 One of these will fire whenTestActivatorinput is sent, depending on if the activator is allowed by the filter or not.























