filter_health

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Class hierarchy
FilterHealth
CBaseFilter
CLogicalEntity
CServerOnlyEntity
CBaseEntity

filter_health is a point entity available in Left 4 Dead 2 Left 4 Dead 2. It is a damage filter that checks if the entity causing the damage has adrenaline active or not.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Adrenaline presence (adrenalinepresence) <choices>
Allows this state of adrenaline on the attacker to pass the filter.
  • 0: only inactive
  • 1: only active
Min Health (healthmin) <integer>
The lower bound on player health that will pass this filter (inclusive).
Max Health (healthmax) <integer>
The upper bound on player health that will pass this filter (inclusive).

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.

Inputs

BaseFilter:

TestActivator
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output.
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.

Outputs

BaseFilter:

OnPass
OnFail
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.