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func_weight_button

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This entity is not in the FGD by default , except in PortalPortal 2.
See below for instructions on making it available.
class hierarchy
CWeightButton defined in weight_button.cpp
CBaseEntity

func_weight_button is a brush entity available in all Source Source games. It is a 'Button' which activates after a specified amount of weight is touching it.

Keyvalues


Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Amount of weight required before this button activates. (WeightToActivate) <float>
Amount of weight required before this button activates.

Outputs

OnPressed
Fired when the button is touching enough weight.
OnReleased
Fired when the button was pressed, but weight was removed.