func_weight_button
Class hierarchy |
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CWeightButton |
weight_button.cpp
|
func_weight_button
is a brush entity available in all Source games. It is a 'Button' which activates after a specified amount of weight is touching it.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report. - Amount of weight required before this button activates.
(WeightToActivate)
<float> - Amount of weight required before this button activates.
Outputs
OnPressed
- Fired when the button is touching enough weight.
OnReleased
- Fired when the button was pressed, but weight was removed.