tf_point_weapon_mimic
Class hierarchy |
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CTFPointWeaponMimic |
tf_point_weapon_mimic.cpp
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tf_point_weapon_mimic
is a point entity available in Team Fortress 2. It's used to fire projectiles from various weapons. Options include rockets, grenades, arrows, and stickybombs.
Bug:While a different model can be used on the projectiles, the collision of the model might be off. [todo tested in?]
Bug:If a projectile has been fired and this entity is killed afterwards, the fired projectiles will not do damage. [todo tested in?]
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Type
(WeaponType)
<choices> - Which projectiles to fire.
- 0 : Rockets
- 1 : Grenades
- 2 : Arrows
- 3 : Stickies
- Fire Sound
(FireSound)
<string> - The sound to be played when fired. Bug:Does not work. [todo tested in?]
- Particle Effect
(ParticleEffect)
<string> - The particle effect to be played when fired.
- Model Override
(ModelOverride)
<string> - The model to apply onto projectiles when fired.
- Model Scale
(ModelScale)
<integer> - Scale for the projectile model. Bug:Not implemented for rockets or arrows [todo tested in?]
- Minimum Speed
(SpeedMin)
<integer> - Minimum speed for each projectile.
- Maximum Speed
(SpeedMax)
<integer> - Maximum speed for each projectile.
- Damage
(Damage)
<integer> - Damage for the projectile.
- Splash Radius
(SplashRadius)
<integer> - Splash radius for the projectile.
- Spread Angle
(SpreadAngle)
<integer> - Random spread for each projectile fired.
- Always Crits
(Crits)
<boolean> - All shots are crits.
Inputs
DetonateStickies
- Detonates all Stickies, regardless if they're activated or not.
FireMultiple
<integer>- Fire multiple projectiles.
FireOnce
- Fire a single projectile.