tf_point_weapon_mimic
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CTFPointWeaponMimic |
tf_point_weapon_mimic.cpp |
tf_point_weapon_mimic
is a point entity available in Team Fortress 2. It's used to fire projectiles from various weapons. Options include rockets, grenades, arrows, and stickybombs.
Bug:While a different model can be used on the projectiles, the collision of the model might be off. [todo tested in?]
Bug:If a projectile has been fired and this entity is killed afterwards, the fired projectiles will not do damage. [todo tested in?]
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Type (WeaponType) <choices>
- Which projectiles to fire.
- 0 : Rockets
- 1 : Grenades
- 2 : Arrows
- 3 : Stickies
- Fire Sound (FireSound) <string>
- The sound to be played when fired. Bug:Does not work. [todo tested in?]
- Particle Effect (ParticleEffect) <string>
- The particle effect to be played when fired.
- Model Override (ModelOverride) <string>
- The model to apply onto projectiles when fired.
- Model Scale (ModelScale) <integer>
- Scale for the projectile model. Bug:Not implemented for rockets or arrows [todo tested in?]
- Minimum Speed (SpeedMin) <integer>
- Minimum speed for each projectile.
- Maximum Speed (SpeedMax) <integer>
- Maximum speed for each projectile.
- Damage (Damage) <integer>
- Damage for the projectile.
- Splash Radius (SplashRadius) <integer>
- Splash radius for the projectile.
- Spread Angle (SpreadAngle) <integer>
- Random spread for each projectile fired.
- Always Crits (Crits) <boolean>
- All shots are crits.
Inputs
- DetonateStickies
- Detonates all Stickies, regardless if they're activated or not.
- FireMultiple <integer>
- Fire multiple projectiles.
- FireOnce
- Fire a single projectile.