team_control_point_round

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Team Fortress 2 team_control_point_round is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

This entity tells the game how to split your map into rounds, with each entity describing a single round. You may have as many of these in the map as you would like. This entity is required on multi-stage maps like Dustbowl and Goldrush.

Tip.pngTip:Use this entity's OnStart and OnEnd outputs to control spawnrooms and block off any areas of the map that aren't used in the relevant round.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Print Name ([todo internal name (i)]) <string>
LOCALIZED name to print on the RoundInfo panel
Priority ([todo internal name (i)]) <integer>
The priority value for this round (must be >= 0). Higher priority rounds will be picked first. If multiple rounds have the same priority value, a random selection will be used.
Control points in this round ([todo internal name (i)]) <string>
Targetnames of the control points included in this round (space delimited). Control points may belong to more than one control point round. The names of the control points (and the rounds) should all be unique.
Restrict team from winning ([todo internal name (i)]) <choices>
Prevent this team from winning by capping all the points
  • 0 : Neither
  • 1 : Both
  • 2 : Red
  • 3 : Blue

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnStart
Sent when this round is selected to be played.
OnEnd
Sent when this round is finished.
OnWonByTeam1
Sent when RED wins this round.
OnWonByTeam2
Sent when BLUE wins this round.

See also