func_block_charge
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Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
Placement Tip:See through fences, bridges where charger could try charging over a gap diagonally to you
AltNames:This entity is just func_brush with a different classname. It's the charger's behaviour that makes him not start charge through entities with classname func_block_charge
Risk of Confusion:This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.
Note:All
| CFuncBrush |

func_block_charge is a brush entity available in
Left 4 Dead 2. Chargers won't charge at players to which line of sight is blocked by this entity.
Keyvalues / Inputs / Outputs are same as func_brush.Image demonstration
FGD Enhancement
Open steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd and replace the func_block_charge section.
@SolidClass base(Targetname) = func_block_charge : "AI Chargers will not charge through this brush. (Based on AABB!)"
[
Solidity(integer) readonly : "Solidity" : 1 : "Should be always never solid"
]