trigger_weapon_strip
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Note:weapon_bugbait is always deleted, even if "Kill weapons" is set to "No".
Bug:Will crash the game if non player/NPC entity enters the trigger and passes the spawnflags. [todo tested in ?]


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CTriggerWeaponStrip |
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trigger_weapon_strip
is a brush entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
Entity description
A brush entity trigger that makes the player drop all of their weapons.
- Dropped weapons can only be picked up again by interacting with them.
- If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped.


Keyvalues
- Kill Weapons (KillWeapons) <boolean>
- Don't drop weapons, remove them directly instead.
- Remove All Ammo (KillAmmo) <boolean> (only in
)
- Removes all of the players ammo as well.
- Strip Parkour (StripParkour) <boolean> (only in
)
- Removes the parkour item alongside the weapons.
Flags
Inputs
Outputs
See also
- Player_weaponstrip - A Similar point entity.
Categories:
- CBaseTrigger
- Half-Life 2 entities
- Half-Life 2 brush entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One brush entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two brush entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch brush entities
- Sensor Brush Entities
- Pages with uncategorized bugs