asw_door

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<Alien Swarm> asw_door is a point entity available in Alien Swarm.

Entity description

asw_door is a point_entity available in Alien Swarm which creates a sliding door similar to a func_door, but using a model and with several additional features specifically for Alien Swarm. This includes welding and damage levels.

Keyvalues

World Model <model>
Selects the model for the door.
Slave Name <string>
If this is a double door, set this to the name of the second door.
Spawn Position <choice>
Should the door start open or closed?
Slide Direction <choice>
Should the door slide left or right? This direction is relative to the orientation of the door, not the world.
Slide Distance <integer>
How far the door will move.
Speed <integer>
How fast the door moves.
Fully Open Sound <sound>
A sound which is played when the door finishes opening.
Fully Closed Sound <sound>
A sound which is played when the door finishes closing.
Moving Sound <sound>
A soumd which is played while the door is moving.
Delay Before Reset <integer>
How long before the door closes again. A value of -1 will stay open.
Damage <integer>
How much damage is dealt to objects blocking the door when it closes.
Force Closed <choice>
If set, the door will close no matter what is in the way.
Total Seal Time <integer>
The time, in seconds, that it takes to fully weld the door.
Current Seal Time <integer>
How well sealed the door is on spawn. Value between 0 and 'Total Seal Time'
Shows On Scanner <choice>
Should the door cause a blip on the motion scanner when it moves?
Auto Open <choice>
Should the door open when a marine enters the linked door area?
Door Type <choice>
How resistant the door is to weapons fire and alien attacks.
* Normal - Standard door.
* Reinforced - Double health.
* Indestructible - Cannot be broken down.
Damaged <choice>
How badly damaged this door is on spawn.
Can Close to Weld <choice>
Should the door auto-close when a marine attempts to weld the door?
Do Cut Shout <choice>
Should a marine shout "Cut this door!" if he enters the door area and the door is welded?
Do Breached Shout <choice>
Should a nearby marine shout "They've breached the door!" if the swarm break it down?
Do Auto Shoot Shout <choice>
Should a marine shout "Shoot it down!" when they enter the door area?

Flags

  • Starts Open
  • Door Silent
  • Door Silent to NPC's

Outputs

OnClose
Fired when the door starts to close.
OnOpen
Fired when the door starts to open.
OnFullyOpen
Fired when the door finishes opening.
OnFullyClosed
Fired when the door finishes closing.
OnBlockedClosing
Fired when the door is blocked when attempting to close.
OnBlockedOpening
Fired when the door is blocked when attempting to open.
OnUnblockedClosing
Fired when the door is unblocked while closing.
OnUnblockedOpening
Fired when the door is unblocked while opening.
OnFullySealed
Fired when the door is fully welded shut by the marines.
OnFullyCut
Fired when the door is fully unwelded by the marines.
OnDestroyed
Fired when the door is broken down.

Inputs

Open
Opens the door. This will work if the door panel is locked, but not if the door is welded shut.
OpenAwayFrom <string>
Opens the door away from the specified entity.
Close
Closes the door.
Toggle
Toggles the door between open and closed.
NPCNear
Should be used when an NPC has entered the associated trigger_asw_door_area. Unknown Purpose
EnableAutoOpen
Causes the door to open when a marine enters the linked door area.
DisableAutoOpen
Stops the door from opening when a marine enters the linked door area.
Recommedweld
Uses the instructor to tell the players to weld the door.

See also