This article's documentation is for anything that uses the Source engine. Click here for more information.

func_tanktrain

From Valve Developer Community
Jump to navigation Jump to search
Not to be confused with func_tracktrain.
Class hierarchy
CFuncTankTrain
CFuncTrackTrain
CBaseEntity
tanktrain.cpp

func_tanktrain is a brush entity available in all Source Source games. It was meant to be a train that follows a target entity (such as the player). It was never finished and doesn't work correctly.

It was meant to be used in combination with a tanktrain_ai entity.

Icon-Bug.pngBug:This entity has a hard-coded damage filter and will never die as is not properly configured to take damage in the first place. See the talk page.  [todo tested in?]

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Health (health) <integer>
Health of the tank.

Outputs

OnDeath
Fired when the tank is killed.
Icon-Bug.pngBug:This entity can never die without code modification. (See talk page)  [todo tested in?]


Note.pngNote:Other Keyvalues / Inputs / Outputs are same as func_tracktrain.


See Also