point_hurt


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CPointHurt defined in ![]() pointhurt.cpp
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point_hurt
is a point entity available in all Source games. It does damage to all entities in a radius around itself, with a specified delay. If 'Target Entity' is specified: the damage is only done to that entity, and radius is ignored. You will need to create a brush and then move that to an entity.

parent
keyvalue from Valve's FGDs.
!activator
as the Attacker.Contents
Flags
- [
1
] : Start Active
- [
2
] : Bypass ÜberCharge (only in) !FGD
Allows the damage to bypass Medic'sÜberCharge.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Target Entity
(DamageTarget)
<string> - If specified, only this DamageTarget will take damage. Otherwise, all entities within the Radius will take damage. Evaluated when used.
!activator
accepted.
- Radius
(DamageRadius)
<float> - All entities within this radius of this entity will take damage. If a
Target Entity
is specified, only that entity will take damage.

- Damage
(Damage)
<integer> - Damage done to all affected entities each time this entity fires.



trigger_hurt
, point_hurt does not halve the damage for the reason of the damage being the damage per second, as you can manually edit the amount of time between triggers. Damage type CRUSH should ignore armor, and GENERIC is known to halve when dealing with armored players.
A workaround might be to change it later using AddOutput. (in


- Delay
(DamageDelay)
<float> - Delay between refires, in seconds.

- Damage types
(DamageType)
<choices> - Type of damage to inflict on entities damaged.
- 0: GENERIC
- 1: CRUSH
- 2: BULLET
- 4: SLASH
- 8: BURN
- 16: VEHICLE / (TRAIN
)
- 32: FALL
- 64: BLAST
- 128: CLUB
- 256: SHOCK (Spawns particle with missing texture in
)
- 512: SONIC
- 1024: ENERGYBEAM
- 16384: DROWN
- 32768: PARALYSE
- 65536: NERVEGAS / (SAWBLADE
)
- 131072: POISON
- 262144: RADIATION
- 524288: DROWNRECOVER
- 1048576: ACID / (CRITICAL
)
- 2097152: SLOWBURN
- 4194304: REMOVENORAGDOLL
- 16777216: FULLGIB (in
)

VEHICLE
is namedFREEZE
ACID
is namedCHEMICAL
REMOVENORAGDOLL
is namedSLOWFREEZE


Inputs
Hurt
- Force a single fire, damaging either the Target Entity or all entities within the radius.
TurnOn
- Enable this entity. It will start damaging entities everytime it fires, and refire based upon the specified Delay.
TurnOff
- Disable this entity. It will stop damaging entities.
Toggle
- Toggle this entity between On/Off state.