trigger_playermovement
Class hierarchy |
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CTriggerPlayerMovement |
triggers.cpp
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trigger_playermovement
is a brush entity available in all Source games. It can be used to control player's movement options, for instance by automatically ducking or forcing walking speed.
Bug:If trigger is killed while players are touching they will stay in duck, walk or disable jump mode [todo tested in?]
Bug:Players will remain stuck in duck, walk, or disable jump mode if they die within the volume and the round subsequently resets. This behavior is not removed until the player enters and exits the trigger volume again after respawning. Untested in other games, but you should probably not use this entity in a place where players could die while touching it shortly before round reset. [todo tested in?]
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
|
Flags
Clients (in survivors and SI) : [1]
NPCs (in commons and witches) : [2]
(OBSOLETE, Uncheck me) : [16]
Disable auto player movement : [128]
Auto-duck while in trigger : [2048]
Auto-walk while in trigger : [4096]
(in all games since )
Disable jump while in trigger : [8192]
(in all games since )
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.