script_trigger_push
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CScriptTriggerPush |
script_trigger_push
is a point entity available in Left 4 Dead 2. It's a trigger_push, readjusted for vscripts by being stripped of any unnecessary brush data. Other than that, what applies to trigger_push is applicable to script_trigger_push.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.
- Bounding Box Extents
(extent)
<vector> - Controls each 'radius' of the bounding box. X is half the width, Y is half the height and Z is half the length.
- Origin
(origin)
<vector> - Center of the bounding box specified by extent
- Angles
(angles)
<vector> - Angles of the bounding box specified by extent
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
Keyvalues / Inputs / Outputs
are same as trigger_push