script_trigger_push
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CScriptTriggerPush |
script_trigger_push
is a point entity available in Left 4 Dead 2. It's a trigger_push, readjusted for vscripts by being stripped of any unnecessary brush data. Other than that, what applies to trigger_push is applicable to script_trigger_push.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Bounding Box Extents (extent) <vector>
- Controls each 'radius' of the bounding box. X is half the width, Y is half the height and Z is half the length.
- Origin (origin) <vector>
- Center of the bounding box specified by extent
- Angles (angles) <vector>
- Angles of the bounding box specified by extent
Note:Other
Keyvalues / Inputs / Outputs
are same as trigger_push.