script_trigger_push

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Info.png
This entity is not in the FGD by default.
It should not be put directly in a map.
class hierarchy
CScriptTriggerPush
CTriggerPush
CBaseTrigger
CBaseToggle
CBaseEntity

script_trigger_push is a point entity available in Left 4 Dead 2 Left 4 Dead 2. It's a trigger_push, readjusted for vscripts by being stripped of any unnecessary brush data. Other than that, what applies to trigger_push is applicable to script_trigger_push.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Bounding Box Extents (extent) <vector>
Controls each 'radius' of the bounding box. X is half the width, Y is half the height and Z is half the length.
Origin (origin) <vector>
Center of the bounding box specified by extent
Angles (angles) <vector>
Angles of the bounding box specified by extent


Note.pngNote:Other Keyvalues / Inputs / Outputs are same as trigger_push.

See also