point_dz_weaponspawn
point_dz_weaponspawn
is a point entity available in Counter-Strike: Global Offensive.
It's one of many new entities added with the
Danger Zone update.
Entity Description
Acts as a spawn point for below specified survival entities. Trivially, this will also be a potential place that players land during warmup.
These should be scattered around the map. There needs to be some distance between these otherwise they might fail to spawn.
![Warning.png](/w/images/thumb/c/cb/Warning.png/10px-Warning.png)
![Tip.png](/w/images/thumb/4/45/Tip.png/9px-Tip.png)
Entities spawned by point_dz_weaponspawn
Entity | Brief Description |
---|---|
dronegun | Drone turret. |
func_survival_c4_target | Safe with money. |
hostage_entity | A hostage. |
item_cash | Stack of banknotes. |
prop_ammo_box_generic | Ammo box. |
prop_loot_crate | Can be various crates, utility, explosives, pistols, melees. |
prop_metal_crate | Metal crate with SMG weapons. |
prop_money_crate | Bag with money. |
prop_weapon_upgrade_armor_helmet | Armor and Helmet. |
prop_weapon_upgrade_chute | Parachute backpack. |
prop_weapon_upgrade_contractkill | Contract to kill a player that will reward $500. |
prop_weapon_upgrade_tablet_droneintel | Tablet upgrade that shows drones and their trace. |
prop_weapon_upgrade_tablet_highres | Tablet upgrade that improves zone precision. |
prop_weapon_upgrade_tablet_zoneintel | Tablet upgrade that shows the next safe zone. |
weapon_decoy | Decoy grenade. |
weapon_flashbang | Flash grenade. |
weapon_knife | Knife. |
weapon_molotov | Molotov cocktail. |
weapon_smokegrenade | Smoke grenade. |
Keyvalues
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Danger Zone:
- Group ID
(???)
<integer> - When an item spawns in a spawn point, other nearby spawn points with the same ID will have less chance of spawning an item.
- Default Weight
(???)
<integer> - Weight used to distribute item.
- Door Name
(???)
<targetname> - This point is behind a specific door.
Non !FGD keyvalues:
tagPreferLooseItem 1
- A loose item will spawn instead of a crate.
tagPreferMelee 1
- A melee weapon/crate will spawn instead.
tagBehindSteelDoor 1
tagOnRooftop 1
![Blank image.png](/w/images/b/ba/Blank_image.png)