point_viewcontrol_survivor
Class hierarchy |
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CSurvivorCamera |
point_viewcontrol_survivor
is a point entity available in Left 4 Dead series.
It is a survivor specific camera, that can be used to zoom the camera in from a 3rd person view begining at the cameras location, automatically towards the survivors head ending with a 1st person view.
Valve used this entity as an "intro" camera for the first map of every campaign, while the camera is a child of a "Ghostanim.mdl" prop_dynamic. This model has an attachment point which all four point_viewcontrol_multiplayer cameras (one for each player) follow.
If you seek a guide on how to use this entity to create an intro just like Valve does, you may find one here, which includes a prefab to animate a path in blender as well.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Field of view (fov) <float>
- Player FOV (if Set FOV spawnflag is set)
- Seconds to reach FOV target (fov_rate) <float>
- Amount of time it should take to reach the specified FOV
- Pitch Yaw Roll (Y Z X) (Angles) <angles>
- View angles player will have when this camera controls their view.
Flags
Disable when move finished : [1]
Set FOV : [2]
Inputs
- Enable
- Enable the point_viewcontrol_survivor. If the activator is a survivor, then start controlling his view. Otherwise, start controlling all players' views.
- Disable
- Disable the point_viewcontrol_survivor. If the activator is a survivor, then stop controlling his view. Otherwise, stop controlling all players' views.
- StartMovement
- Start the movement to first-person view.
Related inputs of info_survivor_position
- SetViewControl <targetname>
- If a survivor is assigned to this position, set his view to targetted
point_viewcontrol*
entity