env_airstrike_indoors
		
		
		
		
		
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|  Class hierarchy | 
|---|
| CEnvAirStrikeIndoorEffect | 
env_airstrike_indoors  is a   model entity  available in  Left 4 Dead 2. It simulates an airstrike effect for indoors (crumbling ceiling).
 Left 4 Dead 2. It simulates an airstrike effect for indoors (crumbling ceiling).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Effect Height (height) <choices>
- Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)
- Value - Description - -1- Automatic - 0- 128 inches - 1- 144 inches - 2- 152 inches - 3- 160 inches - 4- 190 inches - 5- 300 inches - 6- 320 inches 
Inputs
- DoEffect
- Do the effect one time