SteamVR Workshop Tools lets you create and share different environments for SteamVR Home: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.
To launch SteamVR Workshop Tools, go to the SteamVR Status Menu > Workshop > Create / Modify an Environment.
- Introduction - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.
- Part One: Hammer and Basic Lighting - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.
- Part Two: Materials, Details and Props - Second part, covering the creation of new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and on adding details to the map.
- Part Three: Creating a Physics Prop - Third part, detailing how to build an interactive physics prop including lots of different physics options and surface property sounds.
- Get Started - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes.
- Bring your Destination to SteamVR - Learn how to move your Destination over to the SteamVR Workshop.
- Add SteamVR Quick Panels - Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools.
- SteamVR Home Environment Checklist - Quick checklist to make sure your environment is ready to upload to the workshop.
Creating 3D Environments
- Basic Construction - Learn the basics of constructing meshes in Hammer
- Model Editor - Learn to create, view, and edit models with the Model Editor
- Materials - Learn how to use the Material Editor to create and edit materials
- Particles - Learn the basics of creating particles with the Particle Editor
- Importing an Animated Model - Learn how to import a model with animations into SteamVR Workshop Tools.
- Triggers, Animation, and Sound - Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments.
- Adding Sound - A guide on adding sounds to your environment.
- Adding Lighting - An unofficial guide on adding light to your environment.
- Adding a Welcome Panel - A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects.
Creating Photogrammetry Environments
- Create a Photogrammetry Environment - Step by step instructions for creating a photogrammetry environment.
- Advanced Outdoors Photogrammetry - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
- Advanced Indoors Photogrammetry - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.
- Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.
- Lighting Setup for Photogrammetry Scenes - Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections.
- Adding sound - A guide on adding sounds to your environment.
- Regard3D - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website.
- Creating a Flashlight Tool - A guide to creating tool items using vscript (like the drone, air brush and Ballooninator).
- Custom Tool Creation - Useful techniques when creating custom tool items.
- Asset Browser - Overview of the Asset Browser - the hub of SteamVR Workshop Tools
- Using Hammer - Overview of Hammer - SteamVR Workshop Tools's level editor
- Panorama - An overview of using Panorama to create UI
- Destinations Guides on Steam - further guides, tutorials and articles from the community (Destinations being the predecessor of SteamVR Home).