This article's documentation is for anything that uses the Source engine. Click here for more information.

trigger_remove

From Valve Developer Community
Jump to navigation Jump to search
Class hierarchy
CTriggerRemove
CBaseTrigger
CBaseToggle
CBaseEntity
triggers.cpp

trigger_remove is a brush entity available in all Source Source games. It is a trigger volume that removes any entities that touch it.

Warning.pngWarning:Removing some entities can cause instability.

This is not the same as killing entities; i.e. NPCs removed in this manner will not fire their OnKilled outputs.

In code, it is represented by theCTriggerRemoveclass, defined in thetriggers.cppfile.

Keyvalues

BaseTrigger
Filter Name (filtername) <filter>
A filter entity to test potential activators against.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).


Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

BaseTrigger

Everything (not including physics debris) : [64]

Clients (Survivors, Special Infected, Tanks Left 4 Dead series) : [1]

Only clients in vehicles : [32]
Only clients *not* in vehicles : [512]
Disallow Bots (removed since Left 4 Dead) : [4096]
NPCs (Common Infected, Witches Left 4 Dead series) : [2]
Only player ally NPCs : [16]
Only NPCs in vehicles (respects player ally flag) : [2048]
Physics Objects (not including physics debris) : [8]
Physics debris (include also physics debris) : [1024]
Pushables (Passes entities with classname func_pushable) : [4] Obsolete
Deprecated.
Equivalent to using Everything + filter_activator_class that filters func_pushable.


Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnRemove
Fired whenever an entity is removed.