trigger_remove
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Class hierarchy |
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CTriggerRemove |
triggers.cpp |
trigger_remove
is a brush entity available in all Source games. It is a trigger volume that removes any entities that touch it.
Warning:Removing some entities can cause instability.
This is not the same as killing entities; i.e. NPCs removed in this manner will not fire their OnKilled outputs.
Keyvalues
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- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
Everything (not including physics debris) : [64] Clients (Survivors, Special Infected, Tanks ) : [1]
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Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnRemove
- Fired whenever an entity is removed.