trigger_remove is a brush entity available in all Source games. It is a trigger volume that removes any entities that touch it.
Warning:Removing some entities can cause instability.
This is not the same as killing entities; i.e. NPCs removed in this manner will not fire their OnKilled outputs.
In code, it is represented by the
CTriggerRemoveclass, defined in the
- Filter Name
- A filter entity to test potential activators against.
- Start Disabled
- Stay dormant until activated (with the
1] : Clients (Survivors, Special Infected, Tanks )
2] : NPCs (Common Infected ,Witches )
16] : Only player ally NPCs
32] : Only clients in vehicles
64] : Everything (not including physics debris)
512] : Only clients *not* in vehicles
2048] : Only NPCs in vehicles (respects player ally flag)
- Enable/disable this entity from performing its task. It might also disappear from view.
- Fired whenever an entity is removed.