trigger_remove
Class hierarchy |
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CTriggerRemove |
triggers.cpp
|
trigger_remove
is a brush entity available in all Source games. It is a trigger volume that removes any entities that touch it.
Warning:Removing some entities can cause instability.
This is not the same as killing entities; i.e. NPCs removed in this manner will not fire their OnKilled outputs.
Contents
Keyvalues
|
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.
Flags
|
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
OnRemove
- Fired whenever an entity is removed.