prop_glowing_object
Class hierarchy |
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CPropGlowingObject |
prop_glowing_object
is a point entity available in Left 4 Dead. It is a dynamic prop that can glow through walls.
This entity is similar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Glowing
(StartGlowing)
<boolean> - Whether this object glows when the map starts
- Glow For Team
(GlowForTeam)
<choices> - Team(s) this entity should glow for
- -1 : Everyone
- 2 : Survivors
- 3 : Infected
Inputs
StartGlowing
- Turns on glowing for this object
StopGlowing
- Turns off glowing for this object