prop_glowing_object

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Class hierarchy
CPropGlowingObject
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_glowing_object is a point entity available in Left 4 Dead Left 4 Dead. It is a dynamic prop that can glow through walls.

This entity is similar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Glowing (StartGlowing) <boolean>
Whether this object glows when the map starts
Glow For Team (GlowForTeam) <choices>
Team(s) this entity should glow for
  • -1 : Everyone
  • 2 : Survivors
  • 3 : Infected

Inputs

StartGlowing
Turns on glowing for this object
StopGlowing
Turns off glowing for this object

See Also