asw_ranger
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asw_ranger
is a point entity available in Alien Swarm.
Rangers serve as the basic ranged unit of the Swarm, firing volleys of 3 projectiles at targets.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Keyvalues
BaseSwarmAlien:
- Visible when asleep (visiblewhenasleep) <boolean>
- If true, this alien will still get drawn even when asleep (useful for aliens you see far below you).
- Start Burrowed (startburrowed) <boolean> !FGD
- Makes this alien start burrowed. Normally set by asw_spawner or asw_holdout_spawner.
- Can be ignited by fire (flammable) <boolean> (only in )
- If false, this alien will not be ignited by fire.
- Can be electro stunned by tesla gun (teslable) <boolean> (only in )
- If true, this alien can be electro stunned by tesla gun.
- Can be frozen (freezable) <boolean> (only in )
- If true, this alien can be frozen by freeze grenade or turret.
- Can flinch (flinchable) <boolean> (only in )
- If true, this alien works as usual. If false, the alien doesn't flinch on taken damage.
- Health bonus (healthbonus) <integer> (only in )
- The amount of health to add to an alien.
- Size scale (sizescale) <float> (only in )
- The factor used to scale alien size. Don't use 0.
- Run speed scale (speedscale) <float> (only in )
- The factor used to scale alien run speed. Don't use 0.
CBaseCombatCharacter:
CAI_BaseNPC:
DamageFilter:
|
Flags
Wait Till Seen : [1]
Gag : [2]
Fall to ground (unchecked means teleport to ground) : [4]
Efficient : [16]
Wait For Script : [128]
Long Visibility/Shoot : [256]
Fade Corpse : [512]
Template NPC : [2048]
Note:This flag is disabled in episodic for player companions, because the
StartScripting input does this.Don't drop weapons : [8192]
|
Use Ground Checks : [131072]
Inputs
BaseSwarmAlien:
- BreakWaitForScript
- Wakes the alien up if the Wait For Script flag was set.
CAI_BaseNPC:
CBaseCombatCharacter:
DamageFilter: |
Outputs
|