trigger_auto_crouch
...
class hierarchy |
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CTriggerAutoCrouch defined in triggers.cpp
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trigger_auto_crouch
is a brush entity available in all Source games since Left 4 Dead. If a player is touching this trigger's brush and is near a place where they can crouch under an obstacle this trigger will make the player crouch automatically.
Note:If you want a trigger to force crouching no matter what, use
trigger_playermovement
using the "Auto-duck while in trigger" and the "Disable auto player movement" flags.Bug:In Left 4 Dead series if a player is incapacitated in this trigger while the round restarts the auto crouch behavior will remain until they touch and leave an auto crouch trigger again
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Flags
BaseTrigger:
- [
4
] : func_pushable
- [
8
] : Physics Objects
- [
16
] : Only player ally NPCs
- [
32
] : Only clients in vehicles
- [
64
] : Everything (not including physics debris)
- [
512
] : Only clients *not* in vehicles
- [
1024
] : Physics debris
- [
2048
] : Only NPCs in vehicles (respects player ally flag)
- [
4096
] : Disallow Bots