env_physimpact
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Class hierarchy |
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CPhysImpact |
physobj.cpp |
env_physimpact
is a point entity available in all Source games. It causes a physics impact on another entity. The direction of the impact is determined by the angles set.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- Direction to project the impact.
- Magnitude (magnitude) <integer>
- Strength of the impact.
- Distance (distance) <integer>
- How far to project the impact (if 0 uses a default value).
- Point to Entity (directionentityname) <targetname>
- If set, Distance and Pitch Yaw Roll settings are ignored and the direction and distance to the target entity will be used.
Inputs
- Impact
- Trigger the impact
Flags
No fall-off : [1]
Infinite Length : [2]
Ignore Mass : [4]
Ignore Surface Normal When Applying Force[Clarify] : [8]