env_physimpact
Class hierarchy |
---|
CPhysImpact |
physobj.cpp
|
env_physimpact
is a point entity available in all Source games. It causes a physics impact on another entity. The direction of the impact is determined by the angles set.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - Direction to project the impact.
- Magnitude
(magnitude)
<integer> - Strength of the impact.
- Distance
(distance)
<integer> - How far to project the impact (if 0 uses a default value).
- Point to Entity
(directionentityname)
<targetname> - If set, Distance and Pitch Yaw Roll settings are ignored and the direction and distance to the target entity will be used.
Inputs
Impact
- Trigger the impact
Flags
- [
1
] : No fall-off - [
2
] : Infinite Length - [
4
] : Ignore Mass - [
8
] : Ignore Surface Normal When Applying Force[Clarify]