func_platrot
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Tip:As brush entities are lit using static lightmaps, lighting on this entity may look weird when it moves from its original position. If this is an issue, consider converting the brushes to a prop, changing the brushes to clip or skip, and parenting the converted model to this entity.
| CFuncPlatRot |
func_platrot is a brush entity available in all
Source games. It moves vertically, and can rotate while doing so.
KeyValues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Movement Sound (noise1) <sound>
- The sound to play when the brush moves.
- Stop Sound (noise2) <sound>
- The sound to play when the brush stops moving.
- Speed of Rotation (speed) <integer>
- Speed at which the brush rotates, in degrees per second.
- Travel Altitude (height) <integer>
- The vertical distance from the starting position that this platform moves. If negative, the platform will lower.
- Spin amount (rotation) <integer>
- The amount this platform should rotate as it moves, in degrees.
Flags
- Toggle : [1]
- X Axis : [64]
- Y Axis : [128]
Inputs
BasePlat:
- Toggle
- Toggles the platform's state.
- GoUp
- Tells the platform to go up.
- GoDown
- Tells the platform to go down.