point_entity_finder
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Class hierarchy |
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CPointEntityFinder |
point_entity_finder.cpp |
point_entity_finder
is a point entity available in all Source games since Left 4 Dead. (also in ) When given the FindEntity
input, it finds an appropriate entity based on the given criteria, and pass the result as the !caller in the OnFoundEntity
output.
Keyvalues
- Filter Name (filtername) <filter>
- Filter to use to narrow set of find-able entities. See filter_activator_name for more explanation.
- Reference Entity (referencename) <targetname>
- Name of the entity to use for search method distance comparisons. If left blank, the entity will use itself.
- Search Method (Method) <choices>
- After filtering down the entities to find, if there are multiple valid candidates, this determines which entity gets sent under the!callername.
- 0 : Nearest
- 1 : Farthest
- 2 : Random
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- FindEntity
- Start a search on an entity that meets the specified criteria. Fires the
OnFoundEntity
output and pass the found entity under the!callername.
Outputs
- OnFoundEntity
- When a search from the
FindEntity
input found a valid entity. The found entity is passed under the!callername.