point_entity_finder
		
		
		
		
		
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|  Class hierarchy | 
|---|
| CPointEntityFinder | 
|  point_entity_finder.cpp | 
point_entity_finder  is a   point entity  available in all  Source games since
 Source games since  Left 4 Dead. (also in
 Left 4 Dead. (also in 
 ) When given the
) When given the FindEntity input, it finds an appropriate entity based on the given criteria, and pass the result as the !caller in the OnFoundEntity output.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Filter Name (filtername) <filter>
- Filter to use to narrow set of find-able entities. See filter_activator_name for more explanation.
- Reference Entity (referencename) <targetname>
- Name of the entity to use for search method distance comparisons. If left blank, the entity will use itself.
- Search Method (Method) <choices>
- After filtering down the entities to find, if there are multiple valid candidates, this determines which entity gets sent under the !caller name.
- 0 : Nearest
- 1 : Farthest
- 2 : Random
 
Inputs
- FindEntity
- Start a search on an entity that meets the specified criteria. Fires theOnFoundEntityoutput and pass the found entity under the !caller name.
Outputs
- OnFoundEntity
- !activator = activator of the FindEntity input
 !caller = the found entity
 When a search from theFindEntityinput found a valid entity.
