point_entity_finder
Class hierarchy |
---|
CPointEntityFinder |
point_entity_finder.cpp
|
point_entity_finder
is a point entity available in all Source games since Left 4 Dead. (also in ) When given the FindEntity
input, it finds an appropriate entity based on the given criteria, and pass the result as the !caller
in the OnFoundEntity
output.
Keyvalues
- Filter Name
(filtername)
<filter> - Filter to use to narrow set of find-able entities. See filter_activator_name for more explanation.
- Reference Entity
(referencename)
<targetname> - Name of the entity to use for search method distance comparisons. If left blank, the entity will use itself.
- Search Method
(Method)
<choices> - After filtering down the entities to find, if there are multiple valid candidates, this determines which entity gets sent under the
!caller
name.- 0 : Nearest
- 1 : Farthest
- 2 : Random
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
FindEntity
- Start a search on an entity that meets the specified criteria. Fires the
OnFoundEntity
output and pass the found entity under the!caller
name.
Outputs
OnFoundEntity
- When a search from the
FindEntity
input found a valid entity. The found entity is passed under the!caller
name.