logic_scene_list_manager
class hierarchy |
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CSceneListManager defined in sceneentity.cpp
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logic_scene_list_manager
is a point entity available in all Source games. It manages a list of logic_choreographed_scene entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an individual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.
Keyvalues
- Scene 1
(scene0)
to Scene16(scene15)
<targetname> - The name of a logic_choreographed_scene, or logic_scene_list_manager.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Inputs
Shutdown
- Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).