survivor_bot
Class hierarchy |
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SurvivorBot |
survivor_bot
is a point entity available in Left 4 Dead series.
Warning:Trying to spawn survivor_bot using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Important:Spawned survivor_bot's classname is
player
Note:
survivor_bot
classname in-game can be observed on removed bots added back to game with sb_add while they are in their death state before spawningImportant:This is a preserved entity in .
- On a new round entities with this classname will intentionally not reset. You can use
logic_auto
to emulate resetting it. - Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a
point_template
. - Parenting this with non preserved entities may have undesirable effects.
Contents
NetProps
- m_humanSpectatorEntIndex
([todo internal name (i)])
<integer> - Entity index of the idle human player that owns this bot
- m_humanSpectatorUserID
([todo internal name (i)])
<integer> - User ID of the idle human player that owns this bot
ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sb_all_bot_game | 0 | Allow a server of nothing but bots | |
sb_allow_leading | 0 | If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player | |
sb_allow_shoot_through_survivors | 1 | Allow SurvivorBots to shoot through fellow survivors | |
sb_battlestation_give_up_range_from_human | 1500 | ||
sb_battlestation_human_hold_time | 4 | How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations | |
sb_close_checkpoint_door_interval | 2 | ||
sb_close_threat_range | 200 | ||
sb_combat_saccade_speed | 1000 | ||
sb_crouch | 0 | Forces survivor bots to crouch | |
sb_debug_apoproach_wait_time | 5 | How long a SurvivorBot waits once it reaches its debug move-to spot | |
sb_debug_buddy | 0 | ||
sb_debug_locomotion | 0 | ||
sb_debug_retreat | 0 | ||
sb_debug_team_avoidance | 0 | ||
sb_dont_bash | 0 | Force SurvivorBots to not bash | |
sb_dont_shoot | 0 | Force SurvivorBots to not fire their weapons | |
sb_enforce_proximity_lookat_timeout | 10 | ||
sb_enforce_proximity_range | 1500 | ||
sb_escort | 0 | ||
sb_far_hearing_range | 1500 | ||
sb_flashlight | 0 | Forces survivor bots to use flashlights (-1 to force off) | |
sb_follow_stress_factor | 0.5 | ||
sb_friend_immobilized_reaction_time_expert | 0.5 | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued | |
sb_friend_immobilized_reaction_time_hard | 1.0 | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued | |
sb_friend_immobilized_reaction_time_normal | 2.0 | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued | |
sb_friend_immobilized_reaction_time_vs | 0.5 | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued | |
sb_friendlyfire | 0 | **Should SurvivorBot bullets hurt other survivors? | |
sb_hindrance_range | 150 | ||
sb_hold_position | 0 | Force SurvivorBots to stand still | |
sb_l4d1_survivor_behavior | 1 | ||
sb_locomotion_wait_threshold | 10 | ||
sb_max_battlestation_range_from_human | 750 | ||
sb_max_scavenge_separation | 750 | SurvivorBots won't scavenge items farther away from the group than this | |
sb_max_team_melee_weapons | 0 | The total number of melee weapons allowed on the team. 0 = bots never use melee | |
sb_melee_approach_victim | 0 | ||
sb_min_attention_notice_time | 0.5 | If someone looks at me longer than this, I'll notice | |
sb_min_orphan_time_to_cover | 1 | ||
sb_minigun_distance | 30.0 | ||
sb_move | 1 | Stop all SurvivorBots from moving | |
sb_narrow_corridor_width | 100 | ||
sb_near_hearing_range | 500 | ||
sb_neighbor_range | 300 | How close a friend needs to be to feel safe | |
sb_normal_saccade_speed | 350 | ||
sb_open_fire | 0 | Forces survivor bots to fire continuously | |
sb_path_lookahead_range | 200 | ||
sb_perf_collect | 1 | Collect perf for Steam stats | |
sb_perf_crawl | 0 | If true, survivor bot will be doing a perf-crawl walk through the map | |
sb_perf_crawl_ang | 5 | Rotation angles at perf-crawl snapshots in the map | |
sb_perf_crawl_dist | 128 | Distance between perf-crawl snapshots in the map | |
sb_perf_crawl_time | 1.0 | How much time is spent at each perf-crawl spot/ang in the map | |
sb_perf_dump | 0 | If true, low perf places will be dumped | |
sb_perf_dump_bots |
| namvet, girl, biker, manager | |
sb_perf_dump_low | 40 | Low perf threshold | |
sb_perf_dump_low_dist | 64 | Dump low perf points at least this distance apart | |
sb_pushscale | 1.0 | ||
sb_reachability_cache_lifetime | 3 | ||
sb_reachable_cache_paranoia | 0 | ||
sb_replacement_interval | 0 | Force SurvivorBots to be replaced after this many seconds for stress testing | |
sb_rescue_vehicle_loading_range | 300 | How close to the arrival point of the rescue vehicle SurvivorBots try to get | |
sb_revive_friend_distance | 125.0 | ||
sb_separation_danger_max_range | 600 | A Survivor teammate this far away needs to be gathered back into the group | |
sb_separation_danger_min_range | 200 | A Survivor teammate this far away is straying from the group | |
sb_separation_range | 200 | Desired distance between Survivors | |
sb_show_threat_areas | 0 | ||
sb_sidestep_for_horde | 0 | Allow sidestepping left/right to acquire common infected targets | |
sb_skill | survivor | ||
sb_stop | 0 | Forces survivor bots to stand still | |
sb_temp_health_consider_factor | 0.5 | Temporary health is multiplied by this when SurvivorBots consider who needs healing | |
sb_threat_close_range | 150 | Very close range for threats | |
sb_threat_exposure_stop | 200000 | ||
sb_threat_exposure_walk | 50000 | ||
sb_threat_far_range | 600 | Close enough to be a threat if near several other threats | |
sb_threat_medium_range | 300 | Too close for comfort, even when neutral | |
sb_threat_very_close_range | 150 | ||
sb_threat_very_far_range | 1500 | Too far to be a threat, even for boss infected | |
sb_toughness_buffer | 15 | How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target | |
sb_transition | 1 | If true, survivor bots will be used as placeholders for survivors who are still changing levels | |
sb_unstick | 1 | ||
sb_use_button_range | 1000 | ||
sb_use_upgrades | 1 | ||
sb_vomit_blind_time | 5 | How long Boomer vomit/explosion gore blinds us |
ConCommands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sb_add |
| Add a Survivor Bot. | |
sb_force_max_intensity |
| Force intensity of selected SurvivorBot to maximum level. | |
sb_give |
| Give an item to each Survivor bot | |
sb_give_random_weapon |
| Give a random weapon to each Survivor bot | |
sb_move_to_cursor |
| Sends survivor bots to cursor target | |
sb_takecontrol |
| Take control of a bot. |
Actions
- L4D1SurvivorBehavior
- L4D1SurvivorLegsBattleStations
- L4D1SurvivorMinigunAttack
- survivors spawned from info_l4d1_survivor_spawn if sb_l4d1_survivor_behavior cvar is 1
- SurvivorApproachMinigun
- SurvivorAttack
- SurvivorAttractAndGiveItem
- SurvivorAttractForItemGive
- SurvivorBehavior
- SurvivorCheckpointLeaving
- SurvivorCheckpointReached
- SurvivorCloseDoor
- SurvivorDebugApproach
- SurvivorDispatchEnemy
- SurvivorElevatorEnter
- SurvivorElevatorRide
- SurvivorEngageTheEnemy
- SurvivorEscapeFlames
- SurvivorEscapeLadderAmbush
- SurvivorEscapeSpit
- SurvivorFinale
- SurvivorFinaleBattle
- SurvivorFinaleEscapeToVehicle
- SurvivorFinaleInitiate
- SurvivorFinalePreparation
- SurvivorFinaleRideVehicleAway
- SurvivorGiveItem
- SurvivorHealFriend
- SurvivorHealSelf
- SurvivorHelpChokingFriend
- SurvivorHelpPouncedFriend
- SurvivorLegsApproach
- SurvivorLegsApproachElevator
- SurvivorLegsBattleStations
- SurvivorLegsCoverFriendInCombat
- SurvivorLegsCoverOrphan
- SurvivorLegsEnterRescueVehicle
- SurvivorLegsMeetRescueVehicleArrival
- SurvivorLegsMoveOn
- SurvivorLegsMoveToVantagePoint
- SurvivorLegsMoveUp
- SurvivorLegsRegroup
- SurvivorLegsRetreat
- SurvivorLegsStayClose
- SurvivorLegsWait
- SurvivorLiberateBesiegedFriend
- SurvivorReactToTongueGrab
- SurvivorReactToVomitOnFriend
- SurvivorReactToVomitOnMe
- SurvivorTakePills
- SurvivorTankAttacking
- SurvivorWitchAttacking
- SurvivorUseObject
- ⮤SurvivorAmbushBoomer
- ⮤SurvivorCollectObject
- ⮤SurvivorDislodgeVictim
- ⮤SurvivorGivePillsToFriend
- ⮤SurvivorRescueBarricadedFriend
- ⮤SurvivorReviveFriend