Cvar/Command | Parameters or default value | Descriptor | Effect |
sb_all_bot_game | 0 | | Allow a server of nothing but bots |
sb_allow_leading | 0 | | If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player |
sb_allow_shoot_through_survivors | 1 | | Allow SurvivorBots to shoot through fellow survivors |
sb_battlestation_give_up_range_from_human | 1500 | | |
sb_battlestation_human_hold_time | 4 | | How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations |
sb_close_checkpoint_door_interval | 2 | | |
sb_close_threat_range | 200 | | |
sb_combat_saccade_speed | 1000 | | |
sb_crouch | 0 | | Forces survivor bots to crouch |
sb_debug_apoproach_wait_time | 5 | | How long a SurvivorBot waits once it reaches its debug move-to spot |
sb_debug_buddy | 0 | | |
sb_debug_locomotion | 0 | | |
sb_debug_retreat | 0 | | |
sb_debug_team_avoidance | 0 | | |
sb_dont_bash | 0 | | Force SurvivorBots to not bash |
sb_dont_shoot | 0 | | Force SurvivorBots to not fire their weapons |
sb_enforce_proximity_lookat_timeout | 10 | | |
sb_enforce_proximity_range | 1500 | | |
sb_escort | 0 | | |
sb_far_hearing_range | 1500 | | |
sb_flashlight | 0 | | Forces survivor bots to use flashlights (-1 to force off) |
sb_follow_stress_factor | 0.5 | | |
sb_friend_immobilized_reaction_time_expert | 0.5 | | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
sb_friend_immobilized_reaction_time_hard | 1.0 | | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
sb_friend_immobilized_reaction_time_normal | 2.0 | | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
sb_friend_immobilized_reaction_time_vs | 0.5 | | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
sb_friendlyfire | 0 | | **Should SurvivorBot bullets hurt other survivors? |
sb_hindrance_range | 150 | | |
sb_hold_position | 0 | | Force SurvivorBots to stand still |
sb_l4d1_survivor_behavior | 1 | | |
sb_locomotion_wait_threshold | 10 | | |
sb_max_battlestation_range_from_human | 750 | | |
sb_max_scavenge_separation | 750 | | SurvivorBots won't scavenge items farther away from the group than this |
sb_max_team_melee_weapons | 0 | | The total number of melee weapons allowed on the team. 0 = bots never use melee |
sb_melee_approach_victim | 0 | | |
sb_min_attention_notice_time | 0.5 | | If someone looks at me longer than this, I'll notice |
sb_min_orphan_time_to_cover | 1 | | |
sb_minigun_distance | 30.0 | | |
sb_move | 1 | | Stop all SurvivorBots from moving |
sb_narrow_corridor_width | 100 | | |
sb_near_hearing_range | 500 | | |
sb_neighbor_range | 300 | | How close a friend needs to be to feel safe |
sb_normal_saccade_speed | 350 | | |
sb_open_fire | 0 | | Forces survivor bots to fire continuously |
sb_path_lookahead_range | 200 | | |
sb_perf_collect | 1 | | Collect perf for Steam stats |
sb_perf_crawl | 0 | | If true, survivor bot will be doing a perf-crawl walk through the map |
sb_perf_crawl_ang | 5 | | Rotation angles at perf-crawl snapshots in the map |
sb_perf_crawl_dist | 128 | | Distance between perf-crawl snapshots in the map |
sb_perf_crawl_time | 1.0 | | How much time is spent at each perf-crawl spot/ang in the map |
sb_perf_dump | 0 | | If true, low perf places will be dumped |
sb_perf_dump_bots |
| | namvet, girl, biker, manager |
sb_perf_dump_low | 40 | | Low perf threshold |
sb_perf_dump_low_dist | 64 | | Dump low perf points at least this distance apart |
sb_pushscale | 1.0 | | |
sb_reachability_cache_lifetime | 3 | | |
sb_reachable_cache_paranoia | 0 | | |
sb_replacement_interval | 0 | | Force SurvivorBots to be replaced after this many seconds for stress testing |
sb_rescue_vehicle_loading_range | 300 | | How close to the arrival point of the rescue vehicle SurvivorBots try to get |
sb_revive_friend_distance | 125.0 | | |
sb_separation_danger_max_range | 600 | | A Survivor teammate this far away needs to be gathered back into the group |
sb_separation_danger_min_range | 200 | | A Survivor teammate this far away is straying from the group |
sb_separation_range | 200 | | Desired distance between Survivors |
sb_show_threat_areas | 0 | | |
sb_sidestep_for_horde | 0 | | Allow sidestepping left/right to acquire common infected targets |
sb_skill | survivor | | |
sb_stop | 0 | | Forces survivor bots to stand still |
sb_temp_health_consider_factor | 0.5 | | Temporary health is multiplied by this when SurvivorBots consider who needs healing |
sb_threat_close_range | 150 | | Very close range for threats |
sb_threat_exposure_stop | 200000 | | |
sb_threat_exposure_walk | 50000 | | |
sb_threat_far_range | 600 | | Close enough to be a threat if near several other threats |
sb_threat_medium_range | 300 | | Too close for comfort, even when neutral |
sb_threat_very_close_range | 150 | | |
sb_threat_very_far_range | 1500 | | Too far to be a threat, even for boss infected |
sb_toughness_buffer | 15 | | How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target |
sb_transition | 1 | | If true, survivor bots will be used as placeholders for survivors who are still changing levels |
sb_unstick | 1 | | |
sb_use_button_range | 1000 | | |
sb_use_upgrades | 1 | | |
sb_vomit_blind_time | 5 | | How long Boomer vomit/explosion gore blinds us |