trigger_asw_door_area
trigger_asw_door_area
is a brush entity available in Alien Swarm. It is used to detect marines and aliens near doors.
Bug:This entity seems to be unstable if used both as an actual door trigger - i.e. with a door indicated in its "Use Target" entry - and as a normal trigger - i.e. when firing additional "non-door" outputs. Furthermore its "Start Disabled" key value does not seem to work - i.e. it seems to always be enabled, even when its "Start Disabled" key value is set to "yes". One workaround, if you want a trigger_asw_door_area to be "disabled", is to insert it above or below the place you want it (out of the way) in an enabled state, parent it to an invisible, passable func_door, then have a normal trigger or other event open this func_door and move the enabled trigger_asw_door_area quickly into position. Make sure this func_door is set to open very quickly, and to not close again. [todo tested in?]
Contents
See also
Keyvalues
Start Disabled
- Should the trigger start disabled?
Filter Name
- Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
Delay Before Reset
- How long after being activated before it can be activated again.
Use Target
- The name of the door that this trigger is linked to.
Players Required
- The number of players that must be inside the trigger for it to activate. This value will be capped at the total number of players.
Flags
- Marines And Aliens
- Pushables
- Physics Objects
- Only Marines
- Everything
Outputs
OnRequiremntFailed
- Fired when a marine enters the trigger but does not meet the player number requirement.
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
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Inputs
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