base_boss
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Class hierarchy |
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CTFBaseBoss |
tf/player_vs_environment/tf_base_boss.cpp |
base_boss
is a point entity available in Team Fortress 2.
It is the entity that the tank_boss entity uses as a base and thus shares a lot of its behaviors. A few examples include:
- Crushes engineer buildings that collide with it
- TFBots treat this entity as an enemy
- Drops currency pack on death
- Plays sounds to client when it gets damaged
base_boss itself was originally intended for the now-scrapped Raid gamemode. By itself, it is static and does not perform anything; however, it is still of use in setting up a custom hitbox for any custom static NPC bosses.
Tip:This entity can be used for a moving bot template via VScript, see the example.
Warning:The default step height of this entity is 100, so if driven by NextBot locomotion it can have issues with elevations. This can be fixed by lowering the height via
SetStepHeight
input.Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- health ([todo internal name (i)]) <integer>
- Determines the initial health.
- model ([todo internal name (i)]) <string>
- Filepath to the model this entity will use. Will use the model bounding box to determine its hitbox and collision
- speed ([todo internal name (i)]) <float>
- The speed that this entity moves.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- SetHealth <integer>
- Sets the entity's health to this value.
- SetMaxHealth <integer>
- Sets the entity's maximum health to this value.
- AddHealth <integer>
- Add this amount of health to the entity.
- RemoveHealth <integer>
- Subtract this amount of health from the entity.
- SetSpeed <integer>
- Sets this entity's speed to this value.
- SetStepHeight <float>
- Sets maximum height of steps that the entity can climb
- SetMaxJumpHeight <float>
- Sets maximum height this entity can jump
Note:SetResolvePlayerCollisions is also available as a VScript method.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnHealthBelow90Percent to OnHealthBelow10Percent
- Fires when the entity's health goes below X percent of its maximum health.
- OnKilled
- Fired when the boss is killed.