info_map_parameters_versus
class hierarchy |
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CMapInfoVersus |
info_map_parameters_versus
is a point entity available in Left 4 Dead series. It defines L4D-specific map parameters for versus games. For default coop use info_map_parameters
Note:This is a preserved entity in .
- On a new round, its properties including its position will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
This entity determines the density of all item spawns and weapons spawned with weapon_spawn. It does not work on specific weapon spawnpoints such as weapon_rifle_spawn. If you want to control spawnpoints for specific guns, use weapon_spawn and force it to only spawn a specific gun.
Contents
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Pain Pill density
(PainPillDensity)
<float> - Pain Pill density per sq 100 yards
- Molotov density
(MolotovDensity)
<float> - Molotov density per sq 100 yards
- Pipe Bomb density
(PipeBombDensity)
<float> - Pipe Bomb density per sq 100 yards
- Pistol density
(PistolDensity)
<float> - Pistol density per sq 100 yards
- Weapon density
(WeaponDensity)
<float> (only in ) - Weapon (non-pistol) density per sq 100 yards
- Gas Can density
(GasCanDensity)
<float> - Gas Can density per sq 100 yards
- Oxygen Tank density
(OxygenTankDensity)
<float> - Oxygen Tank density per sq 100 yards
- Propane Tank density
(PropaneTankDensity)
<float> - Propane Tank density per sq 100 yards
- Item Cluster Range
(ItemClusterRange)
<float> - Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposesBug:Doesn't work in neither game. Value of cvar director_item_cluster_range is used instead which is by default 50.
- Finale Item Cluster Count
(FinaleItemClusterCount)
<integer> - How many clusters of items will be populated in the finale
- Ammo pile density
(AmmoDensity)
<float> (only in ) - Ammo pile density per sq 100 yards
- Melee Weapon density
(MeleeWeaponDensity)
<float> (only in ) - Melee Weapon density per sq 100 yards
- Adrenaline density
(AdrenalineDensity)
<float> (only in ) - Adrenaline density per sq 100 yards
- Defibrillator density
(DefibrillatorDensity)
<float> (only in ) - Defibrillator density per sq 100 yards
- Boomer Bile density
(VomitJarDensity)
<float> (only in ) - Boomer Bile density per sq 100 yards
- Ammo upgrade density
(UpgradepackDensity)
<float> (only in ) - Ammo upgrade pack density per sq 100 yards
- Super Weapon density
(ChainsawDensity)
<float> (only in ) - Chainsaw, Grenade Launcher and M60 density per sq 100 yards
- Configurable Weapon Spawn density
(ConfigurableWeaponDensity)
<float> (only in ) - Density for weapon_spawn entities, -1 to spawn all
- Configurable Weapon Cluster Range
(ConfigurableWeaponClusterRange)
<float> (only in ) - weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes
- Magnum Pistol Spawn density
(MagnumDensity)
<float> (only in ) - Density for weapon_magnum_spawn entities, -1 to spawn all
Inputs
UpdateCvars
- Stuff values from this entity into cvars for tweaking
Important:Use this input only for tweaking and not while running the map. It sets the director_scavenge_item_override cvar to 1 and it's not reset to default value in next map. Which means map that uses this may break item spawning in next chapter or even in different campaigns.
ConCommands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
director_solve_item_density | <int> | Pass the number of items you'd want in this map and this spits out the map density value. |
ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
director_scavenge_item_override | 0 | Override map-specified item densities with cvar values for tuning | |
director_adrenaline_density | 6.48 | Items per 100 yards square | |
director_ammo_density | 6.48 | Items per 100 yards square | |
director_configurable_weapon_spawn_density | -1.0 | Items per 100 yards square (-1 to spawn all) | |
director_defibrillator_density | 6.48 | Items per 100 yards square | |
director_gas_can_density | 6.48 | Items per 100 yards square | |
director_magnum_spawn_density | -1.0 | Items per 100 yards square (-1 to spawn all) | |
director_melee_weapon_density | 6.48 | Items per 100 yards square | |
director_molotov_density | 6.48 | Items per 100 yards square | |
director_oxygen_tank_density | 6.48 | Items per 100 yards square | |
director_pain_pill_density | 6.48 | Items per 100 yards square | |
director_pipe_bomb_density | 6.48 | Items per 100 yards square | |
director_pistol_density | 4 | Items per 100 yards square | |
director_propane_tank_density | 6.48 | Items per 100 yards square | |
director_super_weapon_density | 6.48 | Items per 100 yards square | |
director_upgradepack_density | 6.48 | Items per 100 yards square | |
director_vomitjar_density | 6.48 | Items per 100 yards square | |
director_finale_item_cluster_count | 3 | How many clusters of items will be populated in the finale | |
director_item_cluster_range | 50 | Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes | |
director_weapon_cluster_range | 100 | Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types |