Env wind
Env wind

Todo: The deprecated template {{Base point}}, {{Point ent}} or {{Tf2 point}} (and similar) was used. Use {{Entity}} instead.

env_wind
is a point entity available in all Source games. It creates wind throughout an entire map.

- On a new round, it will intentionally not reset itself to its default properties (including position).
Workaround: If this is an issue, you can use logic_auto to emulate resetting it.
Kill
ing it removes it forever, as it is not respawned on a new round.- It cannot be spawned with a point_template.

env_wind
's yaw value.
$treeSway
, this entity is required in order for the materials to simulate wind blowing on them. $treesway
does not require env_wind
if $treeswaystatic
(


Contents
Keyvalues
- Min normal speed
(minwind)
<integer>
- Minimum speed of the wind while idling.
- Max normal speed
(maxwind)
<integer>
- Maximum speed of the wind while idling.
- Min gust speed
(mingust)
<integer>
- Minimum speed of wind gusts.
- Max gust speed
(maxgust)
<integer>
- Maximum speed of wind gusts.
- Min gust delay
(mingustdelay)
<integer>
- Minimum time delay between random gusts.
- Max gust delay
(maxgustdelay)
<integer>
- Maximum time delay between random gusts.
- Gust Duration
(gustduration)
<integer>
- How long will the wind gust for.
- Max gust dir change (degrees)
(gustdirchange)
<integer>
- Maximum amount that the wind's direction changes due to a gust.
- Radius
(windradius)
<float>
(only in)
- The radius this entity applies wind effects to. -1 for global effect.
Targetname:
- Name
(targetname)
<string>
- The targetname that other entities refer to this entity by.
Inputs
Outputs
OnGustStart
- Fired when a wind gust begins.
OnGustEnd
- Fired when a wind gust ends.