logic_proximity

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Icon-callout-not-in-fgd.png
This entity is not in the FGD by default.
It should not be put directly in a map, because it's useless.
C++ Class hierarchy
CPointEntity
↳CBaseEntity
C++ triggers.cpp

logic_proximity is an entity available in all Source Source games. It's just tied to CPointEntity and doesnt't have any other code that would do something with it. Use trigger_proximity or point_proximity_sensor instead of this entity.

See also