This page has been semi-protected so that only established users can edit it.

Source SDK Documentation

From Valve Developer Community
Jump to navigation Jump to search
English (en)Deutsch (de)Español (es)Français (fr)Suomi (fi)Hrvatski (hr)Italiano (it)日本語 (ja)한국어 (ko)Nederlands (nl)Polski (pl)Português do Brasil (pt-br)Русский (ru)Slovenčina (sk)Svenska (sv)Türkçe (tr)Українська (uk)Tiếng Việt (vi)中文 (zh)中文(臺灣) (zh-tw)Translate (Translate)
SDK - Background.jpg
Source-logo.png
The Source SDK is freely available to all Steam users. It is used to develop mods and content for the Source 2006, 2007, 2013 and Team Fortress 2 engine branches.

General


Creating, organizing, and releasing your project


Step-by-step guides on a variety of topics


In-depth discussion on the engine's features


Explanations for terms you may encounter

Art


Maps are the 3D worlds where everything comes together


Models are the detailed 3D objects that appear in the game world


Textures and shaders are combined to create materials


Quality audio adds a fourth dimension to your world


Effects like smoke, blood, and fire are created with particles


Direct digital actors with choreographed scenes

Code and Logic


A mod's C++ code defines map and game rules


Adds new functionality or logic to entities


I/O system adds logic to your map


Controls complex NPC behaviors and actions

Other


Official tools made by Valve for their games


Useful developer tools created by the community

Navigation

List of Featured Documentation Indices
Engines
Workshop tools
Software-specific
Didn't find the software you wanted? See the full list →