Entity availability overview (Third-Party)
Generated from lists on dump_entity_sizes (Non-Valve Games).
Varied entities
entity | ![]() |
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---|---|---|---|---|---|---|
env_alyxemp | No | No | No | Yes | No | Yes |
env_citadel_energy_core | No | No | No | Yes | No | Yes |
func_recharge | No | No | No | Yes | No | Yes |
npc_concussiongrenade | No | No | No | Yes | No | Yes |
npc_contactgrenade | No | No | No | Yes | No | Yes |
npc_handgrenade | No | No | No | Yes | No | Yes |
point_apc_controller | No | No | No | Yes | No | Yes |
logic_eventlistener | No | No | No | Yes | Yes | No |
prop_dynamic_glow | No | No | No | Yes | Yes | No |
ai_npc_eventresponsesystem | No | No | Yes | Yes | No | No |
ent_watery_leech | No | No | Yes | Yes | No | No |
func_friction | No | No | Yes | Yes | No | No |
grenade_mp5 | No | No | Yes | Yes | No | No |
info_darknessmode_lightsource | No | No | Yes | Yes | No | No |
npc_enemyfinder | No | No | Yes | Yes | No | No |
npc_enemyfinder_combinecannon | No | No | Yes | Yes | No | No |
prop_vehicle_choreo_generic | No | No | Yes | Yes | No | No |
trigger_rpgfire | No | No | Yes | Yes | No | No |
trigger_waterydeath | No | No | Yes | Yes | No | No |
trigger_weapon_dissolve | No | No | Yes | Yes | No | No |
ai_goal_police | No | No | Yes | Yes | No | Yes |
predicted_viewmodel | No | No | Yes | Yes | Yes | Yes |
item_ammo_box | No | Yes | No | No | No | Yes |
trigger_apply_impulse | No | Yes | No | No | No | Yes |
trigger_teleport_relative | No | Yes | No | No | No | Yes |
env_cascade_light | No | Yes | No | No | Yes | No |
func_simpleladder | No | Yes | No | No | Yes | No |
vote_controller | No | Yes | No | No | Yes | Yes |
ai_ally_manager | No | Yes | No | Yes | No | No |
bmortar | No | Yes | No | Yes | No | No |
func_nav_prerequisite | No | Yes | No | Yes | Yes | No |
logic_register_activator | No | Yes | No | Yes | Yes | No |
point_viewcontrol_multiplayer | No | Yes | No | Yes | Yes | No |
point_viewproxy | No | Yes | No | Yes | Yes | No |
simple_bot | No | Yes | No | Yes | Yes | No |
func_nav_avoid | No | Yes | No | Yes | Yes | Yes |
func_nav_prefer | No | Yes | No | Yes | Yes | Yes |
info_ladder | No | Yes | Yes | No | Yes | No |
logic_achievement | No | Yes | Yes | No | Yes | No |
weapon_mp5 | No | Yes | Yes | No | Yes | No |
ai_goal_operator | No | Yes | Yes | Yes | No | No |
func_tankairboatgun | No | Yes | Yes | Yes | No | No |
info_snipertarget | No | Yes | Yes | Yes | No | No |
info_target_command_point | No | Yes | Yes | Yes | No | No |
item_ammo_357 | No | Yes | Yes | Yes | No | No |
item_ammo_crate | No | Yes | Yes | Yes | No | No |
item_ammo_crossbow | No | Yes | Yes | Yes | No | No |
item_battery | No | Yes | Yes | Yes | No | No |
item_healthcharger | No | Yes | Yes | Yes | No | No |
item_healthkit | No | Yes | Yes | Yes | No | No |
item_healthvial | No | Yes | Yes | Yes | No | No |
item_longjump | No | Yes | Yes | Yes | No | No |
item_suit | No | Yes | Yes | Yes | No | No |
npc_barnacle | No | Yes | Yes | Yes | No | No |
npc_barnacle_tongue_tip | No | Yes | Yes | Yes | No | No |
npc_eli | No | Yes | Yes | Yes | No | No |
npc_gman | No | Yes | Yes | Yes | No | No |
npc_ichthyosaur | No | Yes | Yes | Yes | No | No |
npc_kleiner | No | Yes | Yes | Yes | No | No |
npc_sniper | No | Yes | Yes | Yes | No | No |
npc_vortigaunt | No | Yes | Yes | Yes | No | No |
prop_coreball | No | Yes | Yes | Yes | No | No |
prop_scalable | No | Yes | Yes | Yes | No | No |
proto_sniper | No | Yes | Yes | Yes | No | No |
reserved_spot | No | Yes | Yes | Yes | No | No |
sniperbullet | No | Yes | Yes | Yes | No | No |
trigger_physics_trap | No | Yes | Yes | Yes | No | No |
trigger_weapon_strip | No | Yes | Yes | Yes | No | No |
weapon_357 | No | Yes | Yes | Yes | No | No |
weapon_crossbow | No | Yes | Yes | Yes | No | No |
weapon_crowbar | No | Yes | Yes | Yes | No | No |
weapon_frag | No | Yes | Yes | Yes | No | No |
weapon_rpg | No | Yes | Yes | Yes | No | No |
weapon_satchel | No | Yes | Yes | Yes | No | No |
weapon_shotgun | No | Yes | Yes | Yes | No | No |
weapon_snark | No | Yes | Yes | Yes | No | No |
weapon_tripmine | No | Yes | Yes | Yes | No | No |
env_starfield | No | Yes | Yes | Yes | No | Yes |
info_lighting_relative | No | Yes | Yes | Yes | No | Yes |
item_suitcharger | No | Yes | Yes | Yes | No | Yes |
player_pickup | No | Yes | Yes | Yes | No | Yes |
func_tank | No | Yes | Yes | Yes | Yes | No |
func_tank_combine_cannon | No | Yes | Yes | Yes | Yes | No |
func_tanklaser | No | Yes | Yes | Yes | Yes | No |
func_tankmortar | No | Yes | Yes | Yes | Yes | No |
func_tankphyscannister | No | Yes | Yes | Yes | Yes | No |
mortarshell | No | Yes | Yes | Yes | Yes | No |
path_corner_crash | No | Yes | Yes | Yes | Yes | Yes |
point_gamestats_counter | No | Yes | Yes | Yes | Yes | Yes |
env_dof_controller | Yes | No | No | No | Yes | No |
env_entity_freezing | Yes | No | No | No | Yes | No |
env_instructor_hint | Yes | No | No | No | Yes | No |
env_outtro_stats | Yes | No | No | No | Yes | No |
env_tilt | Yes | No | No | No | Yes | No |
info_game_event_proxy | Yes | No | No | No | Yes | No |
info_remarkable | Yes | No | No | No | Yes | No |
info_target_instructor_hint | Yes | No | No | No | Yes | No |
physics_prop_statue | Yes | No | No | No | Yes | No |
point_broadcastclientcommand | Yes | No | No | No | Yes | No |
postprocess_controller | Yes | No | No | No | Yes | No |
prop_hallucination | Yes | No | No | No | Yes | No |
prop_talker | Yes | No | No | No | Yes | No |
sunlight_shadow_control | Yes | No | No | No | Yes | No |
vgui_movie_display | Yes | No | No | No | Yes | No |
ai_network_build_helper | Yes | No | No | Yes | No | No |
bullseye_strider_focus | Yes | No | No | Yes | No | No |
concussiveblast | Yes | No | No | Yes | No | No |
env_headcrabcanister | Yes | No | No | Yes | No | No |
filter_combineball_type | Yes | No | No | Yes | No | No |
func_combine_ball_spawner | Yes | No | No | Yes | No | No |
grenade_helicopter | Yes | No | No | Yes | No | No |
helicopter_chunk | Yes | No | No | Yes | No | No |
hunter_flechette | Yes | No | No | Yes | No | No |
info_target_gunshipcrash | Yes | No | No | Yes | No | No |
info_target_helicopter_crash | Yes | No | No | Yes | No | No |
npc_antlion | Yes | No | No | Yes | No | No |
npc_antlion_worker | Yes | No | No | Yes | No | No |
npc_antlionguard | Yes | No | No | Yes | No | No |
npc_clawscanner | Yes | No | No | Yes | No | No |
npc_combine | Yes | No | No | Yes | No | No |
npc_combine_s | Yes | No | No | Yes | No | No |
npc_combinedropship | Yes | No | No | Yes | No | No |
npc_combinegunship | Yes | No | No | Yes | No | No |
npc_cscanner | Yes | No | No | Yes | No | No |
npc_fastzombie | Yes | No | No | Yes | No | No |
npc_fastzombie_torso | Yes | No | No | Yes | No | No |
npc_grenade_frag | Yes | No | No | Yes | No | No |
npc_heli_avoidbox | Yes | No | No | Yes | No | No |
npc_heli_avoidsphere | Yes | No | No | Yes | No | No |
npc_heli_nobomb | Yes | No | No | Yes | No | No |
npc_helicopter | Yes | No | No | Yes | No | No |
npc_helicoptersensor | Yes | No | No | Yes | No | No |
npc_hunter | Yes | No | No | Yes | No | No |
npc_hunter_maker | Yes | No | No | Yes | No | No |
npc_poisonzombie | Yes | No | No | Yes | No | No |
npc_strider | Yes | No | No | Yes | No | No |
npc_zombie | Yes | No | No | Yes | No | No |
npc_zombie_torso | Yes | No | No | Yes | No | No |
npc_zombine | Yes | No | No | Yes | No | No |
point_antlion_repellant | Yes | No | No | Yes | No | No |
point_combine_ball_launcher | Yes | No | No | Yes | No | No |
prop_combine_ball | Yes | No | No | Yes | No | No |
prop_dropship_container | Yes | No | No | Yes | No | No |
sparktrail | Yes | No | No | Yes | No | No |
trigger_catapult | Yes | No | No | Yes | No | No |
ar2explosion | Yes | No | No | Yes | No | Yes |
env_ar2explosion | Yes | No | No | Yes | No | Yes |
npc_newnpc | Yes | No | No | Yes | No | Yes |
beam_spotlight | Yes | No | No | Yes | Yes | No |
env_ambient_light | Yes | No | No | Yes | Yes | No |
env_sprite_clientside | Yes | No | No | Yes | Yes | No |
filter_activator_context | Yes | No | No | Yes | Yes | No |
func_precipitation_blocker | Yes | No | No | Yes | Yes | No |
light_directional | Yes | No | No | Yes | Yes | No |
logic_random_outputs | Yes | No | No | Yes | Yes | No |
point_entity_finder | Yes | No | No | Yes | Yes | No |
skybox_swapper | Yes | No | No | Yes | Yes | No |
trigger_tonemap | Yes | No | No | Yes | Yes | No |
baseprojectile | Yes | No | No | Yes | Yes | Yes |
spraycan | Yes | No | No | Yes | Yes | Yes |
trigger_fog | Yes | No | Yes | No | Yes | No |
func_lookdoor | Yes | No | Yes | Yes | No | Yes |
lookdoorthinker | Yes | No | Yes | Yes | No | Yes |
env_projectedtexture | Yes | No | Yes | Yes | Yes | Yes |
game_gib_manager | Yes | No | Yes | Yes | Yes | Yes |
info_player_teamspawn | Yes | No | Yes | Yes | Yes | Yes |
info_vehicle_groundspawn | Yes | No | Yes | Yes | Yes | Yes |
viewmodel | Yes | No | Yes | Yes | Yes | Yes |
func_detail_blocker | Yes | Yes | No | No | Yes | No |
trigger_auto_crouch | Yes | Yes | No | No | Yes | No |
trigger_hierarchy | Yes | Yes | No | No | Yes | No |
npc_headcrab_black | Yes | Yes | No | Yes | No | No |
npc_headcrab_fast | Yes | Yes | No | Yes | No | No |
npc_headcrab_poison | Yes | Yes | No | Yes | No | No |
grenade | Yes | Yes | No | Yes | No | Yes |
point_bonusmaps_accessor | Yes | Yes | No | Yes | No | Yes |
filter_activator_model | Yes | Yes | No | Yes | Yes | No |
func_instance_io_proxy | Yes | Yes | No | Yes | Yes | No |
func_nav_avoidance_obstacle | Yes | Yes | No | Yes | Yes | Yes |
func_nav_blocker | Yes | Yes | No | Yes | Yes | Yes |
commentary_auto | Yes | Yes | Yes | No | No | Yes |
point_commentary_node | Yes | Yes | Yes | No | No | Yes |
point_commentary_viewpoint | Yes | Yes | Yes | No | No | Yes |
env_hudhint | Yes | Yes | Yes | No | Yes | Yes |
handle_dummy | Yes | Yes | Yes | No | Yes | Yes |
handle_test | Yes | Yes | Yes | No | Yes | Yes |
te_tester | Yes | Yes | Yes | No | Yes | Yes |
test_proxytoggle | Yes | Yes | Yes | No | Yes | Yes |
test_traceline | Yes | Yes | Yes | No | Yes | Yes |
grenade_spit | Yes | Yes | Yes | Yes | No | No |
npc_crow | Yes | Yes | Yes | Yes | No | No |
npc_headcrab | Yes | Yes | Yes | Yes | No | No |
npc_pigeon | Yes | Yes | Yes | Yes | No | No |
npc_seagull | Yes | Yes | Yes | Yes | No | No |
ai_ally_speech_manager | Yes | Yes | Yes | Yes | No | Yes |
ai_battle_line | Yes | Yes | Yes | Yes | No | Yes |
ai_changehintgroup | Yes | Yes | Yes | Yes | No | Yes |
ai_changetarget | Yes | Yes | Yes | Yes | No | Yes |
ai_goal_actbusy | Yes | Yes | Yes | Yes | No | Yes |
ai_goal_actbusy_queue | Yes | Yes | Yes | Yes | No | Yes |
ai_goal_assault | Yes | Yes | Yes | Yes | No | Yes |
ai_goal_follow | Yes | Yes | Yes | Yes | No | Yes |
ai_goal_lead | Yes | Yes | Yes | Yes | No | Yes |
ai_goal_lead_weapon | Yes | Yes | Yes | Yes | No | Yes |
ai_goal_standoff | Yes | Yes | Yes | Yes | No | Yes |
ai_hint | Yes | Yes | Yes | Yes | No | Yes |
ai_network | Yes | Yes | Yes | Yes | No | Yes |
ai_relationship | Yes | Yes | Yes | Yes | No | Yes |
ai_script_conditions | Yes | Yes | Yes | Yes | No | Yes |
ai_speechfilter | Yes | Yes | Yes | Yes | No | Yes |
aiscripted_schedule | Yes | Yes | Yes | Yes | No | Yes |
aitesthull | Yes | Yes | Yes | Yes | No | Yes |
assault_assaultpoint | Yes | Yes | Yes | Yes | No | Yes |
assault_rallypoint | Yes | Yes | Yes | Yes | No | Yes |
cycler_actor | Yes | Yes | Yes | Yes | No | Yes |
env_rotorwash_emitter | Yes | Yes | Yes | Yes | No | Yes |
env_speaker | Yes | Yes | Yes | Yes | No | Yes |
filter_enemy | Yes | Yes | Yes | Yes | No | Yes |
generic_actor | Yes | Yes | Yes | Yes | No | Yes |
info_hint | Yes | Yes | Yes | Yes | No | Yes |
info_node | Yes | Yes | Yes | Yes | No | Yes |
info_node_air | Yes | Yes | Yes | Yes | No | Yes |
info_node_air_hint | Yes | Yes | Yes | Yes | No | Yes |
info_node_climb | Yes | Yes | Yes | Yes | No | Yes |
info_node_hint | Yes | Yes | Yes | Yes | No | Yes |
info_node_link | Yes | Yes | Yes | Yes | No | Yes |
info_node_link_controller | Yes | Yes | Yes | Yes | No | Yes |
info_npc_spawn_destination | Yes | Yes | Yes | Yes | No | Yes |
info_radial_link_controller | Yes | Yes | Yes | Yes | No | Yes |
monster_furniture | Yes | Yes | Yes | Yes | No | Yes |
monster_generic | Yes | Yes | Yes | Yes | No | Yes |
npc_bullseye | Yes | Yes | Yes | Yes | No | Yes |
npc_furniture | Yes | Yes | Yes | Yes | No | Yes |
npc_maker | Yes | Yes | Yes | Yes | No | Yes |
npc_template_maker | Yes | Yes | Yes | Yes | No | Yes |
npc_vehicledriver | Yes | Yes | Yes | Yes | No | Yes |
physics_npc_solver | Yes | Yes | Yes | Yes | No | Yes |
player_loadsaved | Yes | Yes | Yes | Yes | No | Yes |
point_push | Yes | Yes | Yes | Yes | No | Yes |
rope_anchor | Yes | Yes | Yes | Yes | No | Yes |
script_intro | Yes | Yes | Yes | Yes | No | Yes |
scripted_sentence | Yes | Yes | Yes | Yes | No | Yes |
scripted_sequence | Yes | Yes | Yes | Yes | No | Yes |
scripted_target | Yes | Yes | Yes | Yes | No | Yes |
trigger_autosave | Yes | Yes | Yes | Yes | No | Yes |
trigger_togglesave | Yes | Yes | Yes | Yes | No | Yes |
fog_volume | Yes | Yes | Yes | Yes | Yes | No |
logic_playerproxy | Yes | Yes | Yes | Yes | Yes | No |
Unique to game (in context of games on this page)
Garry's Mod
ai_citizen_response_system ● ai_goal_injured_follow ● ammo_357 ● ammo_9mmar ● ammo_9mmbox ● ammo_9mmclip ● ammo_argrenades ● ammo_buckshot ● ammo_crossbow ● ammo_egonclip ● ammo_gaussclip ● ammo_glockclip ● ammo_mp5clip ● ammo_mp5grenades ● ammo_rpgclip ● apc_missile ● basehl1combatweapon ● basehl1mpcombatweapon ● basehl2mpcombatweapon ● basehlcombatweapon ● bounce_bomb ● combine_bouncemine ● combine_mine ● controller_energy_ball ● controller_head_ball ● crane_tip ● crossbow_bolt ● crossbow_bolt_hl1 ● cycler ● cycler_blender ● cycler_weapon ● cycler_wreckage ● env_flare ● env_laserdot ● env_portal_laser ● env_render ● env_sound ● floorturret_tipcontroller ● func_areaportal_oneway ● func_healthcharger ● func_mortar_field ● func_pendulum ● func_tankapcrocket ● func_tankpulselaser ● func_tankrocket ● game_text_tf ● garg_stomp ● gm_bot ● gmod_gamerules ● grenade_ar2 ● grenade_beam ● grenade_beam_chaser ● grenade_hand ● grenade_homer ● grenade_pathfollower ● hl1gib ● hl2mp_gamerules ● hl2mp_ragdoll ● hornet ● info_apc_missile_hint ● info_bigmomma ● info_particle_target ● info_player_combine ● info_player_rebel ● info_radar_target ● info_target_vehicle_transition ● info_teleporter_countdown ● item_ammo_357_large ● item_ammo_ar2 ● item_ammo_ar2_altfire ● item_ammo_ar2_large ● item_ammo_pistol ● item_ammo_pistol_large ● item_ammo_smg1 ● item_ammo_smg1_grenade ● item_ammo_smg1_large ● item_ar2_grenade ● item_box_buckshot ● item_box_flare_rounds ● item_box_lrounds ● item_box_mrounds ● item_box_sniper_rounds ● item_box_srounds ● item_dynamic_resupply ● item_flare_round ● item_grubnugget ● item_item_crate ● item_large_box_lrounds ● item_large_box_mrounds ● item_large_box_srounds ● item_ml_grenade ● item_rpg_round ● laser_spot ● logic_coop_manager ● logic_eventlistener_itemequip ● manipulate_bone ● manipulate_flex ● model_studio ● monster_alien_controller ● monster_alien_grunt ● monster_alien_slave ● monster_apache ● monster_babycrab ● monster_barnacle ● monster_barney ● monster_barney_dead ● monster_bigmomma ● monster_bloater ● monster_bullchicken ● monster_cockroach ● monster_flyer ● monster_flyer_flock ● monster_gargantua ● monster_gman ● monster_grunt_repel ● monster_headcrab ● monster_hevsuit_dead ● monster_hgrunt_dead ● monster_houndeye ● monster_human_assassin ● monster_human_grunt ● monster_ichthyosaur ● monster_leech ● monster_miniturret ● monster_mortar ● monster_nihilanth ● monster_osprey ● monster_satchel ● monster_scientist ● monster_scientist_dead ● monster_sentry ● monster_sitting_scientist ● monster_snark ● monster_tentacle ● monster_tripmine ● monster_turret ● monster_zombie ● monstermaker ● multi_manager ● nihilanth_energy_ball ● npc_advisor ● npc_alyx ● npc_antlion_grub ● npc_antlion_template_maker ● npc_apcdriver ● npc_barney ● npc_breen ● npc_citizen ● npc_combine_camera ● npc_cranedriver ● npc_dog ● npc_fisherman ● npc_grenade_bugbait ● npc_launcher ● npc_magnusson ● npc_manhack ● npc_metropolice ● npc_missiledefense ● npc_monk ● npc_mossman ● npc_personality_core ● npc_portal_turret_floor ● npc_puppet ● npc_rocket_turret ● npc_rollermine ● npc_satchel ● npc_security_camera ● npc_stalker ● npc_tripmine ● npc_turret_ceiling ● npc_turret_floor ● npc_turret_ground ● npc_wheatley_boss ● physgun_beam ● point_bugbait ● point_energy_ball_launcher ● point_flesh_effect_target ● point_worldtext ● prop_button ● prop_car_alarm ● prop_car_glass ● prop_door_rotating_checkpoint ● prop_dropper ● prop_energy_ball ● prop_floor_ball_button ● prop_floor_button ● prop_floor_cube_button ● prop_glados_core ● prop_health_cabinet ● prop_indicator_panel ● prop_laser_catcher ● prop_laser_relay ● prop_stickybomb ● prop_testchamber_door ● prop_thumper ● prop_tractor_beam ● prop_under_button ● prop_under_floor_button ● prop_vehicle_airboat ● prop_vehicle_apc ● prop_vehicle_crane ● prop_vehicle_jeep ● prop_vehicle_jeep_old ● prop_vehicle_prisoner_pod ● prop_wall_projector ● prop_weighted_cube ● rocket_turret_projectile ● rpg_missile ● rpg_rocket ● sent_ai ● sent_anim ● sent_brush ● sent_filter ● sent_nextbot ● sent_point ● speaker ● squadinsignia ● squidspit ● trigger_auto ● trigger_endsection ● trigger_portal_cleanser ● trigger_relay ● trigger_vehicle_cargo ● vehicle_viewcontroller ● vort_charge_token ● vort_effect_dispel ● weapon_357_hl1 ● weapon_alyxgun ● weapon_annabelle ● weapon_ar2 ● weapon_bugbait ● weapon_citizenpackage ● weapon_citizensuitcase ● weapon_crossbow_hl1 ● weapon_crowbar_hl1 ● weapon_cubemap ● weapon_egon ● weapon_gauss ● weapon_glock_hl1 ● weapon_handgrenade ● weapon_hl2mp_base ● weapon_hornetgun ● weapon_mp5_hl1 ● weapon_oldmanharpoon ● weapon_physcannon ● weapon_physgun ● weapon_pistol ● weapon_rpg_hl1 ● weapon_shotgun_hl1 ● weapon_slam ● weapon_smg1 ● weapon_striderbuster ● weapon_stunstick ● weapon_swep ● weaponbox ● xen_hair ● xen_hull ● xen_plantlight ● xen_spore_large ● xen_spore_medium ● xen_spore_small ● xen_tree ● xen_ttrigger
Alien Swarm: Reactive Drop
ai_goal_fightfromcover ● asw_alien ● asw_alien_goo ● asw_alien_jumper ● asw_alien_shover ● asw_ambient_generic ● asw_ammo_ar2 ● asw_ammo_autogun ● asw_ammo_chainsaw ● asw_ammo_drop ● asw_ammo_flamer ● asw_ammo_grenade_launcher ● asw_ammo_heavy_rifle ● asw_ammo_mining_laser ● asw_ammo_pdw ● asw_ammo_pistol ● asw_ammo_rifle ● asw_ammo_shotgun ● asw_ammo_sniper_rifle ● asw_ammo_vindicator ● asw_aoegrenade_touch_trigger ● asw_bait ● asw_barrel_explosive ● asw_barrel_radioactive ● asw_bloodhound ● asw_boomer ● asw_boomer_blob ● asw_bouncing_pellet ● asw_broadcast_camera ● asw_buffgrenade_projectile ● asw_burning ● asw_buzzer ● asw_campaign_save ● asw_challenge_thinker ● asw_client_corpse ● asw_colonist ● asw_deathmatch_mode ● asw_debrief_info ● asw_debrief_stats ● asw_director_control ● asw_door ● asw_door_padding ● asw_drone ● asw_drone_jumper ● asw_drone_uber ● asw_dynamic_light ● asw_egg ● asw_emitter ● asw_entity_dissolve ● asw_env_explosion ● asw_env_shake ● asw_env_spark ● asw_equip_req ● asw_extinguisher_projectile ● asw_fallen_door_padding ● asw_filter_incapacitated ● asw_filter_marine_class ● asw_filter_rolling ● asw_firewall_piece ● asw_flamer_projectile ● asw_flare_projectile ● asw_game_resource ● asw_gamerules ● asw_gas_grenade_projectile ● asw_grenade_cluster ● asw_grenade_freeze ● asw_grenade_prifle ● asw_grenade_vindicator ● asw_grub ● asw_grub_sac ● asw_hack_computer ● asw_hack_wire_tile ● asw_harvester ● asw_healgrenade_projectile ● asw_health_bar ● asw_health_regen ● asw_holdout_mode ● asw_holdout_spawner ● asw_holo_sentry ● asw_holoscan ● asw_hurt_nearest_marine ● asw_info_heal ● asw_info_message ● asw_intro_control ● asw_item_regen ● asw_jukebox ● asw_laser_mine ● asw_marine ● asw_marine_resource ● asw_marines_past_area ● asw_marker ● asw_mine ● asw_missile_round ● asw_mission_manager ● asw_mission_objective ● asw_mortar_round ● asw_mortarbug ● asw_mortarbug_shell ● asw_objective_countdown ● asw_objective_destroy_goo ● asw_objective_dummy ● asw_objective_escape ● asw_objective_kill_aliens ● asw_objective_kill_eggs ● asw_objective_kill_queen ● asw_objective_survive ● asw_objective_triggered ● asw_order_nearby_aliens ● asw_parasite ● asw_parasite_defanged ● asw_pathfinder_npc ● asw_physics_prop_statue ● asw_pickup_50calmg ● asw_pickup_ammo_bag ● asw_pickup_ammo_satchel ● asw_pickup_autogun ● asw_pickup_buff_grenade ● asw_pickup_chainsaw ● asw_pickup_combat_rifle ● asw_pickup_deagle ● asw_pickup_devastator ● asw_pickup_fire_extinguisher ● asw_pickup_flamer ● asw_pickup_flares ● asw_pickup_flashlight ● asw_pickup_grenade_launcher ● asw_pickup_grenades ● asw_pickup_heal_grenade ● asw_pickup_heal_gun ● asw_pickup_healamp_gun ● asw_pickup_heavy_rifle ● asw_pickup_hornet_barrage ● asw_pickup_medical_satchel ● asw_pickup_medkit ● asw_pickup_medrifle ● asw_pickup_mines ● asw_pickup_minigun ● asw_pickup_mining_laser ● asw_pickup_money ● asw_pickup_pdw ● asw_pickup_pistol ● asw_pickup_prifle ● asw_pickup_railgun ● asw_pickup_rifle ● asw_pickup_sentry ● asw_pickup_sentry_cannon ● asw_pickup_sentry_flamer ● asw_pickup_sentry_freeze ● asw_pickup_shotgun ● asw_pickup_sniper_rifle ● asw_pickup_stim ● asw_pickup_t75 ● asw_pickup_tesla_gun ● asw_pickup_tesla_trap ● asw_pickup_vindicator ● asw_pickup_welder ● asw_point_camera ● asw_powerup ● asw_powerup_chemical_bullets ● asw_powerup_electric_bullets ● asw_powerup_explosive_bullets ● asw_powerup_fire_bullets ● asw_powerup_freeze_bullets ● asw_powerup_increased_speed ● asw_prop_laserable ● asw_prop_physics ● asw_queen ● asw_queen_divers ● asw_queen_grabber ● asw_queen_retreat_spot ● asw_queen_spit ● asw_radiation_volume ● asw_ranger ● asw_remote_turret ● asw_rifle_grenade ● asw_rocket ● asw_rope_anchor ● asw_scanner_info ● asw_scanner_noise ● asw_sentry_base ● asw_sentry_top ● asw_sentry_top_cannon ● asw_sentry_top_flamer ● asw_sentry_top_icer ● asw_sentry_top_machinegun ● asw_shaman ● asw_shieldbug ● asw_shieldgrenade_projectile ● asw_simple_drone ● asw_snow_volume ● asw_spawn_group ● asw_spawner ● asw_stylincam ● asw_t75 ● asw_target_dummy ● asw_tech_marine_req ● asw_tesla_trap ● asw_trigger_fall ● asw_vehicle_jeep ● asw_voiceover_dialogue ● asw_vphysics_npc ● asw_weapon ● asw_weapon_50calmg ● asw_weapon_ammo_bag ● asw_weapon_ammo_satchel ● asw_weapon_ar2 ● asw_weapon_autogun ● asw_weapon_bait ● asw_weapon_blink ● asw_weapon_buff_grenade ● asw_weapon_chainsaw ● asw_weapon_combat_rifle ● asw_weapon_deagle ● asw_weapon_devastator ● asw_weapon_electrified_armor ● asw_weapon_fire_extinguisher ● asw_weapon_fist ● asw_weapon_flamer ● asw_weapon_flares ● asw_weapon_flashlight ● asw_weapon_flechette ● asw_weapon_flechette2 ● asw_weapon_freeze_grenades ● asw_weapon_gas_grenades ● asw_weapon_grenade_launcher ● asw_weapon_grenades ● asw_weapon_heal_grenade ● asw_weapon_heal_gun ● asw_weapon_healamp_gun ● asw_weapon_heavy_rifle ● asw_weapon_hornet_barrage ● asw_weapon_jump_jet ● asw_weapon_laser_mines ● asw_weapon_medical_satchel ● asw_weapon_medkit ● asw_weapon_medrifle ● asw_weapon_mines ● asw_weapon_minigun ● asw_weapon_mining_laser ● asw_weapon_night_vision ● asw_weapon_normal_armor ● asw_weapon_pdw ● asw_weapon_pdw_single ● asw_weapon_pistol ● asw_weapon_pistol_single ● asw_weapon_prifle ● asw_weapon_railgun ● asw_weapon_ricochet ● asw_weapon_rifle ● asw_weapon_sentry ● asw_weapon_sentry_cannon ● asw_weapon_sentry_flamer ● asw_weapon_sentry_freeze ● asw_weapon_shotgun ● asw_weapon_smart_bomb ● asw_weapon_sniper_rifle ● asw_weapon_stim ● asw_weapon_t75 ● asw_weapon_tesla_gun ● asw_weapon_tesla_trap ● asw_weapon_vindicator ● asw_weapon_welder ● basespriteprojectile ● env_global_light ● env_slomo ● env_sprite_asw_fade ● funCASW_Inhabitable_NPC ● func_asw_fade ● func_rd_no_director_aliens ● info_marine_hint ● info_marine_hint_dynamic ● info_node_marine_hint ● info_player_start_team1 ● info_player_start_team2 ● info_tutorial_start ● jumpjet_volume ● logic_playmovie ● logic_script ● npc_antlionguard_cavern ● npc_antlionguard_normal ● npc_combine_elite ● npc_combine_shotgun ● point_asw_fade_proxy ● point_event_proxy ● point_toilet_flushable ● prop_asw_fade ● rd_boss_bar ● rd_briefing_camera ● rd_computer_vscript ● rd_crafting_material_pickup ● rd_func_jumpjet ● rd_hud_counter ● rd_hud_vscript ● rd_map_texture ● rd_team ● rd_vgui_vscript ● rd_weapon_generic_object ● trigger_asw_button_area ● trigger_asw_chance ● trigger_asw_computer_area ● trigger_asw_door_area ● trigger_asw_fade_proxy ● trigger_asw_jump ● trigger_asw_marine_knockback ● trigger_asw_marine_melee ● trigger_asw_marine_position ● trigger_asw_random_target ● trigger_asw_supplies_chatter ● trigger_asw_synup_chatter ● trigger_asw_trigger_area ● trigger_rd_marine_jumpjet ● trigger_rd_sticktogether_area
Insurgency
base_vehicle ● env_explosion_ins ● func_button_timed ● func_buyzone ● func_datazone ● func_elevator ● func_teamblocker ● func_weapon_lower ● gear_base ● gear_nvg ● grenade_anm14 ● grenade_c4 ● grenade_f1 ● grenade_flare ● grenade_gp25_he ● grenade_gp25_smoke ● grenade_ied ● grenade_m18 ● grenade_m203_he ● grenade_m203_smoke ● grenade_m67 ● grenade_m84 ● grenade_molotov ● info_elevator_floor ● ins_blockzone ● ins_explosion ● ins_foliage ● ins_objective_resource ● ins_player_manager ● ins_player_nbot ● ins_ragdoll ● ins_rulesproxy ● ins_spawnpoint ● ins_spawnzone ● ins_viewpoint ● logic_training ● logic_training_timer ● obj_destructible ● obj_destructible_vehicle ● obj_terminal ● obj_weapon_cache ● play_team_manager ● point_controlpoint ● point_flag ● prop_explosive ● prop_foliage ● prop_pumpkin ● prop_sprinkler ● rocket_at4 ● rocket_rpg7 ● tank_destruction ● tank_vehicle ● theater_director_proxy ● trigger_capture_zone ● trigger_grenade_extinguisher ● trigger_rocket_suppress ● view_team_manager ● weapon_ak74 ● weapon_akm ● weapon_aks74u ● weapon_anm14 ● weapon_at4 ● weapon_ballistic ● weapon_base ● weapon_c4_clicker ● weapon_c4_ied ● weapon_f1 ● weapon_fal ● weapon_galil ● weapon_galil_sar ● weapon_gp25_he ● weapon_gp25_smoke ● weapon_grenade ● weapon_gurkha ● weapon_kabar ● weapon_l1a1 ● weapon_m14 ● weapon_m16a4 ● weapon_m18 ● weapon_m1911 ● weapon_m1a1 ● weapon_m203_he ● weapon_m203_smoke ● weapon_m249 ● weapon_m40a1 ● weapon_m45 ● weapon_m4a1 ● weapon_m590 ● weapon_m67 ● weapon_m84 ● weapon_m9 ● weapon_makarov ● weapon_melee ● weapon_mini14 ● weapon_mk18 ● weapon_model10 ● weapon_molotov ● weapon_mosin ● weapon_mp40 ● weapon_p2a1 ● weapon_remote ● weapon_rocket_base ● weapon_rpg7 ● weapon_rpk ● weapon_sks ● weapon_sterling ● weapon_toz ● weapon_ump45
Black Mesa
beamteam ● blackmesa_crossbow_tracer ● blackmesa_loading_screen_generator ● blackmesa_mp_coop_gamerules ● blackmesa_mp_gamerules ● blackmesa_mp_teamplay_gamerules ● blackmesa_sp_gamerules ● blackmesa_viewmodel ● bms_bot ● bot_zombie ● bspitwave ● director_resource ● entity_player_base ● env_cascade_volume ● env_gon_mortar_area ● env_gravity ● env_holo_emitter ● env_lensflare ● env_material_timer ● env_xen_healpool ● env_xen_healshower ● func_tow_mp ● game_mp_gamerules ● game_round_start ● game_round_win ● godrays_settings ● grenade_mp5_contact ● grenade_nuke ● grenade_tank_shell ● info_nihilanth_summon ● info_observer_menu ● info_player_marine ● info_player_scientist ● info_timescale_controller ● item_ammo_canister ● item_healthkit_ragdoll_clone ● item_snark_grenade ● item_weapon_assassin_glock ● misc_dead_hev ● misc_marionettist ● misc_psychokinesis_projectile ● misc_xen_healing_pylon ● misc_xen_shield ● misc_xen_shield_panel ● mp_round_time ● music_track ● newLights_Spawner ● newLights_settings ● newlight_dir ● newlight_point ● newlight_spot ● newlights_gbuffersettings ● newxog_global ● newxog_settings ● newxog_volume ● nihianimbeam ● nihiballz ● nihilanth_pylon ● nihiportals_teleprops ● nihiportalsbase ● npc_Gonarch ● npc_alien_grunt_elite ● npc_alien_grunt_melee ● npc_alien_slave_dummy ● npc_beneathticle ● npc_boid ● npc_boid_flock ● npc_bullsquid_melee ● npc_headcrab_baby ● npc_hecu_marine ● npc_houndeye_knockback ● npc_houndeye_suicide ● npc_leech ● npc_nihilanth ● npc_plantlight ● npc_plantlight_stalker ● npc_protozoan ● npc_puffballfungus ● npc_xen_grunt ● npc_xentacle ● npc_xentree ● npc_xenturret ● npc_xontroller ● npc_xort ● npc_xortEB ● npc_zombie_grunt ● npc_zombie_grunt_torso ● npc_zombie_hev ● player_ragdoll ● point_weaponstrip ● projectile_electric_ball ● projectile_electric_ball_large ● projectile_electrocluster_chunk ● projectile_electrocluster_intermediate ● projectile_electrocluster_parent ● projectile_thunderball ● prop_barrel_cactus ● prop_barrel_cactus_adolescent ● prop_barrel_cactus_exploder ● prop_barrel_cactus_infant ● prop_barrel_cactus_semilarge ● prop_barrel_interloper ● prop_barrel_interloper_small ● prop_charger_touch_trigger ● prop_dynamic_playertouch ● prop_hev_charger ● prop_nihi_shield ● prop_nihi_shield_front ● prop_physics_psychokinesis ● prop_physics_teleprop ● prop_radiation_charger ● prop_ragdoll_original ● prop_web_burnable ● prop_xen_grunt_pod ● prop_xen_grunt_pod_dynamic ● prop_xen_int_barrel ● spriteteam ● tracerbullet ● trigger_csm_volume ● weapon_assassin_glock
Black Mesa (mod)
bodyque ● env_gluonbeam ● env_taubeam ● grenade_abrams_shell ● grenade_energy ● grenade_energy_large ● hl2_gamerules ● item_weapon_glock_lh ● npc_alien_grunt_unarmored ● prop_xen_pushpad
No More Room in Hell
bow_deerhunter ● chopper_entryexit_point ● exp_grenade ● exp_molotov ● exp_tnt ● fa_1022 ● fa_1022_25mag ● fa_1911 ● fa_500a ● fa_870 ● fa_cz858 ● fa_fnfal ● fa_glock17 ● fa_jae700 ● fa_m16a4 ● fa_m16a4_carryhandle ● fa_m92fs ● fa_mac10 ● fa_mkiii ● fa_mp5a3 ● fa_sako85 ● fa_sako85_ironsights ● fa_sks ● fa_sks_nobayo ● fa_superx3 ● fa_sv10 ● fa_sw686 ● fa_winchester1892 ● flare_projectile ● func_ff_blocker ● func_nmrih_extractionzone ● func_no_zombie_spawn ● func_safe_zone ● func_safe_zone_extension ● func_zombie_spawn ● grenade_projectile ● info_player_nmrih ● info_player_nmrih_temp ● item_bandages ● item_first_aid ● item_gene_therapy ● item_glowstick ● item_inventory_box ● item_maglite ● item_pills ● item_walkietalkie ● item_zippo ● me_abrasivesaw ● me_axe_fire ● me_bat_metal ● me_chainsaw ● me_cleaver ● me_crowbar ● me_etool ● me_fists ● me_fubar ● me_hatchet ● me_kitknife ● me_machete ● me_pickaxe ● me_pipe_lead ● me_shovel ● me_sledge ● me_wrench ● molotov_projectile ● music_manager ● nav_area_3d ● nmrih_barricade ● nmrih_extract_point ● nmrih_extract_preview ● nmrih_health_station ● nmrih_health_station_location ● nmrih_interactive_screen ● nmrih_objective_boundary ● nmrih_objective_gamerules ● nmrih_overlord ● nmrih_pose_parameter_controller ● nmrih_safezone_supply ● nmrih_safezone_supply_piece ● nmrih_turnedzombie_watcher ● nmrih_wave_gamerules ● npc_nmrih_basenpc ● npc_nmrih_kidzombie ● npc_nmrih_kidzombie_torso ● npc_nmrih_runnerzombie ● npc_nmrih_runnerzombie_torso ● npc_nmrih_shamblerzombie ● npc_nmrih_shamblerzombie_torso ● npc_nmrih_turnedzombie ● npc_supply_chopper ● npc_zombie_piecemeal ● npc_zombie_template_maker ● overlord_wave_controller ● overlord_zombie_helper ● projectile_arrow ● prop_door_breakable ● random_spawner ● random_spawner_controller ● resupply_point ● sdk_gamerules ● sdk_player_manager ● sdk_ragdoll ● sdk_team_manager ● team_control_point ● team_control_point_master ● team_control_point_round ● team_round_timer ● team_train_watcher ● tnt_projectile ● tool_barricade ● tool_extinguisher ● tool_flare_gun ● tool_welder ● trigger_allplayer ● trigger_capture_area ● trigger_infect ● trigger_keypad ● trigger_progress_use ● trigger_progress_weapon ● trigger_weapon ● walkie_manager ● wave_resupply_point ● wave_status ● weapon_basesdkgrenade ● weapon_sdk_base
Unique to set of games (in context of games on this page)
Black Mesa (mod) and
Black Mesa
ai_baseflyergeneric ● ai_goal_throw_prop ● animated_follower ● camera_death ● env_dispenser ● env_doppler_emitter ● env_gargantua_flame ● env_gibshooter ● env_introcredits ● env_laser_dot ● env_mine ● env_mortar_controller ● env_mortar_launcher ● env_particle_beam ● env_particle_tesla ● env_pinch ● env_sprite_nointerp ● env_tram_screen ● env_xen_portal ● env_xen_portal_effect ● env_xen_portal_template ● env_xen_pushpad ● filter_activator_flag ● filter_damage_class ● func_50cal ● func_conveyor_bms ● func_minefield ● func_tow ● grenade_apache_rpg ● grenade_bolt ● grenade_frag ● grenade_hornet ● grenade_mortar ● grenade_mortar_large ● grenade_mortar_small ● grenade_rpg ● grenade_satchel ● grenade_tow ● grenade_tripmine ● info_dlightmap_update ● info_stopallsounds ● info_target_helicoptercrash ● item_ammo_energy ● item_ammo_glock ● item_ammo_mp5 ● item_ammo_shotgun ● item_crate ● item_grenade_mp5 ● item_grenade_rpg ● item_syringe ● item_tow_missile ● item_weapon_357 ● item_weapon_crossbow ● item_weapon_crowbar ● item_weapon_frag ● item_weapon_glock ● item_weapon_gluon ● item_weapon_hivehand ● item_weapon_mp5 ● item_weapon_rpg ● item_weapon_satchel ● item_weapon_shotgun ● item_weapon_snark ● item_weapon_tau ● item_weapon_tripmine ● logic_parent ● material_timer ● npc_abrams ● npc_alien_controller ● npc_alien_grunt ● npc_alien_slave ● npc_apache ● npc_bullsquid ● npc_gargantua ● npc_houndeye ● npc_human_assassin ● npc_human_commander ● npc_human_grenadier ● npc_human_grunt ● npc_human_medic ● npc_human_scientist ● npc_human_scientist_eli ● npc_human_scientist_female ● npc_human_scientist_kleiner ● npc_human_security ● npc_lav ● npc_osprey ● npc_sentry_ceiling ● npc_sentry_ground ● npc_snark ● npc_tentacle ● npc_zombie_scientist ● npc_zombie_scientist_torso ● npc_zombie_security ● prop_bonemerge ● prop_flare ● prop_retinalscanner ● prop_soda ● prop_surgerybot ● prop_train_apprehension ● prop_train_awesome ● trigger_gargantua_shake ● trigger_lift ● trigger_weaponfire ● weapon_glock ● weapon_gluon ● weapon_headcrab ● weapon_hivehand ● weapon_tau
All games (in context of games on this page)
_firesmoke ● _plasma ● ai_sound ● ambient_generic ● beam ● color_correction ● color_correction_volume ● cycler_flex ● dynamic_prop ● entity_blocker ● entityflame ● env_beam ● env_beverage ● env_blood ● env_bubbles ● env_credits ● env_debughistory ● env_detail_controller ● env_dustpuff ● env_dusttrail ● env_effectscript ● env_embers ● env_entity_dissolver ● env_entity_igniter ● env_entity_maker ● env_explosion ● env_fade ● env_fire ● env_fire_trail ● env_firesensor ● env_firesource ● env_fog_controller ● env_funnel ● env_global ● env_glow ● env_gunfire ● env_laser ● env_lightglow ● env_message ● env_microphone ● env_movieexplosion ● env_muzzleflash ● env_particle_performance_monitor ● env_particle_trail ● env_particlefire ● env_particlelight ● env_particlescript ● env_particlesmokegrenade ● env_physexplosion ● env_physimpact ● env_physwire ● env_player_surface_trigger ● env_quadraticbeam ● env_ragdoll_boogie ● env_rockettrail ● env_rotorshooter ● env_screeneffect ● env_screenoverlay ● env_shake ● env_shooter ● env_smokestack ● env_smoketrail ● env_soundscape ● env_soundscape_proxy ● env_soundscape_triggerable ● env_spark ● env_splash ● env_sporeexplosion ● env_sporetrail ● env_sprite ● env_sprite_oriented ● env_spritetrail ● env_steam ● env_steamjet ● env_sun ● env_texturetoggle ● env_tonemap_controller ● env_tracer ● env_viewpunch ● env_wind ● env_zoom ● event_queue_saveload_proxy ● filter_activator_class ● filter_activator_mass_greater ● filter_activator_name ● filter_activator_team ● filter_base ● filter_damage_type ● filter_multi ● fish ● funCBaseFlex ● func_areaportal ● func_areaportalwindow ● func_breakable ● func_breakable_surf ● func_brush ● func_button ● func_clip_vphysics ● func_conveyor ● func_door ● func_door_rotating ● func_dustcloud ● func_dustmotes ● func_fish_pool ● func_guntarget ● func_illusionary ● func_ladderendpoint ● func_lod ● func_monitor ● func_movelinear ● func_occluder ● func_physbox ● func_physbox_multiplayer ● func_plat ● func_platrot ● func_precipitation ● func_proprrespawnzone ● func_pushable ● func_reflective_glass ● func_rot_button ● func_rotating ● func_smokevolume ● func_tanktrain ● func_trackautochange ● func_trackchange ● func_tracktrain ● func_train ● func_traincontrols ● func_useableladder ● func_vehicleclip ● func_wall ● func_wall_toggle ● func_water ● func_water_analog ● func_weight_button ● game_end ● game_player_equip ● game_player_team ● game_ragdoll_manager ● game_score ● game_text ● game_ui ● game_weapon_manager ● game_zone_player ● gib ● gibshooter ● hammer_updateignorelist ● info_camera_link ● info_constraint_anchor ● info_intermission ● info_ladder_dismount ● info_landmark ● info_mass_center ● info_null ● info_overlay_accessor ● info_particle_system ● info_player_deathmatch ● info_player_start ● info_projecteddecal ● info_target ● info_teleport_destination ● infodecal ● instanced_scripted_scene ● item_sodacan ● keyframe_rope ● keyframe_track ● light ● light_dynamic ● light_environment ● light_glspot ● light_spot ● logic_active_autosave ● logic_auto ● logic_autosave ● logic_branch ● logic_branch_listener ● logic_case ● logic_choreographed_scene ● logic_collision_pair ● logic_compare ● logic_lineto ● logic_measure_movement ● logic_multicompare ● logic_navigation ● logic_proximity ● logic_relay ● logic_scene_list_manager ● logic_timer ● material_modify_control ● math_colorblend ● math_counter ● math_remap ● momentary_door ● momentary_rot_button ● move_keyframed ● move_rope ● multisource ● path_corner ● path_track ● phys_ballsocket ● phys_bone_follower ● phys_constraint ● phys_constraintsystem ● phys_convert ● phys_hinge ● phys_keepupright ● phys_lengthconstraint ● phys_magnet ● phys_motor ● phys_pulleyconstraint ● phys_ragdollconstraint ● phys_ragdollmagnet ● phys_slideconstraint ● phys_spring ● phys_thruster ● phys_torque ● physics_cannister ● physics_entity_solver ● physics_prop ● physics_prop_ragdoll ● player ● player_manager ● player_speedmod ● player_weaponstrip ● point_anglesensor ● point_angularvelocitysensor ● point_camera ● point_clientcommand ● point_devshot_camera ● point_enable_motion_fixup ● point_hurt ● point_message ● point_playermoveconstraint ● point_posecontroller ● point_proximity_sensor ● point_servercommand ● point_spotlight ● point_teleport ● point_template ● point_tesla ● point_velocitysensor ● point_viewcontrol ● prop_door_rotating ● prop_dynamic ● prop_dynamic_ornament ● prop_dynamic_override ● prop_physics ● prop_physics_multiplayer ● prop_physics_override ● prop_physics_respawnable ● prop_ragdoll ● prop_ragdoll_attached ● prop_sphere ● prop_vehicle ● prop_vehicle_driveable ● raggib ● scene_manager ● scripted_scene ● shadow_control ● simple_physics_brush ● simple_physics_prop ● sky_camera ● soundent ● spark_shower ● spotlight_end ● tanktrain_ai ● tanktrain_aitarget ● target_cdaudio ● target_changegravity ● team_manager ● test_effect ● trigger ● trigger_brush ● trigger_cdaudio ● trigger_changelevel ● trigger_gravity ● trigger_hurt ● trigger_impact ● trigger_look ● trigger_multiple ● trigger_once ● trigger_playermovement ● trigger_proximity ● trigger_push ● trigger_remove ● trigger_serverragdoll ● trigger_soundscape ● trigger_teleport ● trigger_transition ● trigger_vphysics_motion ● trigger_wind ● vgui_screen ● vgui_screen_team ● vgui_slideshow_display ● water_lod_control ● waterbullet ● window_pane ● world_items ● worldspawn