info_deathmatch_spawn

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info_deathmatch_spawn in Hammer.
CS:GO Gamemodes: Deathmatch

info_deathmatch_spawn is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. In the CS:GO/CS2 Deathmatch Deathmatch game mode, players spawn primarily at the origin of these entities. See CS:GO Gamemodes: Deathmatch#Map Requirements for the player spawning mechanism in Deathmatch and for placement tips of this entity.

Warning.pngWarning: The game generates this entity across the map automatically, except there is an info_map_parameters entity with the keyvalue disableautogenerateddmspawns 1. Generated info_deathmatch_spawns are 16 units above the ground, they have the angles (0,0,0) and they are never inside the AABB of a func_block_dm_spawns entity.
Note.pngNote: If there is an info_map_parameters entity with the keyvalue usenormalspawnsfordm 1, then this entity serves no purpose initially.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Enabled by default? (enabled) <boolean>
Makes entity active and ready to spawn a player the moment the map loads.

Inputs

SetEnabled <void>
Sets this spawn point as enabled.
SetDisabled <void>
Sets this spawn point as disabled.
ToggleEnabled <void>
Toggle the enabled/disabled state of this spawn point.

Outputs