info_deathmatch_spawn
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Important:The game auto-generates these deathmatch spawns by default, so mappers don't need to include this entity to support deathmatch. Generated info_deathmatch_spawns are 16 units above the ground, they have the angles
info_deathmatch_spawn in Hammer.
info_deathmatch_spawn is a point entity available in
Counter-Strike: Global Offensive.
These spawn points are used if mp_randomspawn is not 0, for example in
Deathmatch and sometimes in
Guardian.
(0,0,0) and their creation can be blocked using func_block_dm_spawns volumes.
To avoid random spawns and dictate the deathmatch spawn points in a map, mappers must both place this entity in the map and turn off the auto-generated spawns with an info_map_parameters entity using the keyvalue disableautogenerateddmspawns 1.
If there is an info_map_parameters entity with the keyvalue usenormalspawnsfordm 1, then placing this entity in your map serves no purpose.
Main article: CS:GO Gamemodes: Deathmatch#Map Requirements
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Enabled by default? (enabled) <boolean>
- Makes entity active and ready to spawn a player the moment the map loads.
Inputs
- SetEnabled <void>
- Sets this spawn point as enabled.
- SetDisabled <void>
- Sets this spawn point as disabled.
- ToggleEnabled <void>
- Toggle the enabled/disabled state of this spawn point.