logic_relay
| logic_relay | |
|---|---|
![]() | |
| Type | Point entity |
| Engine | |
| Availability | In all games |
logic_relay is a message forwarder. It can be used to fire many outputs at once from just one input, or, by being disabled, to break an I/O chain. It can also be very helpful for organization and keeping you from having to edit MANY instances of the same outputs, as opposed to just one.
After a logic_relay is triggered, it cannot be triggered again until all of its outputs are fired. This is useful for when a relay has a sequence of delayed outputs that shouldn't be repeated until the sequence is finished. This behavior can be disabled with the "Allow fast retrigger" spawnflag.
CLogicRelay defined in logicrelay.cpp
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Contents
Keyvalues
Targetname:
- Name
(targetname)<string> - The targetname that other entities refer to this entity by.
EnableDisable:
- Start Disabled
(StartDisabled)<boolean> - Stay dormant until activated (with the
Enableinput).
Flags
- [
1] : Only trigger once
- [
2] : Allow fast retrigger
Inputs
Enable- Allows the relay to fire the OnTrigger outputs after being disabled.
Disable- Prevents the relay from firing OnTrigger outputs in response to Trigger inputs.
Trigger- Trigger the relay, causing its OnTrigger output to fire if it is enabled.
Toggle- Toggle the relay between enabled and disabled.
CancelPending- Cancel any events fired by this relay that are currently pending in the I/O event queue
Warning: Using CancelPendingon itself will corrupt Service Queue causing server freezes and crashes.
EnableRefire!FGD- Automatically fired on a relay after any delayed outputs finish firing, allowing it to fire again.
TriggerWithParameter<string>(only in
)- Triggers the relay with a parameter, causing its OnTriggerParameter output to fire if it is enabled.
Outputs
OnSpawn- Fired when the relay is spawned. If the relay is set to only trigger once, it will delete itself after firing this output.
Note: Every level load (including save loads!) triggers this output, unless "Fire once only" is checked.
OnTrigger- Fired when the relay is triggered. If the relay is set to only trigger once, it will delete itself after firing this output.
OnTriggerParameter<string>(only in
)- Fired when the relay is triggered with a parameter. If the relay is set to only trigger once, it will delete itself after firing this output.
