cs_ragdoll


![]() |
---|
CCSRagdoll |
cs_ragdoll
is a point entity available in Counter-Strike series and
Left 4 Dead series. It is akin to prop_ragdoll, being spawned on a player's death (albeit only if the ConVar
cl_ragdoll_physics_enable
is enabled). Unlike the clientside ragdolls normally spawned in other games, these can be shot, and are presumably used by cs_bot
s to determine dangerous areas due to ally deaths.
If "low violence" mode is engaged on a session start, cs_ragdoll
uses QPhysics and can not be shot, but they will play a surrender animation ("death%d", if any exist).
Behavior
Counter-Strike series
In Counter-Strike: Source with "low violence" mode enabled on a session start, or the
-lv
launch option on much older versions of Counter-Strike: Global Offensive,
cs_ragdoll
is affected by QPhysics and plays a surrender animation.
Left 4 Dead series
cs_ragdoll
is spawned upon a Survivor's death. In Left 4 Dead 2 these are substituted by survivor_death_model unless the Survivor dies after dropping from a ledge, or during L4D1 mutations.