monster_apache
Class hierarchy |
---|
CApache |
apache.cpp
|
monster_apache
is a point entity available in all GoldSrc games.
The helicopter that chases the player in Surface Tension. Place one with a series of path_track
entities for it to scout for enemies.
Warning:If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.
Note:Rockets it shoots are
hvr_rocket
Note:Some keyvalues, spawnflags, or effect flags might not affect an monster, based on the functionality and coding of the monster.
Contents
Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_apache_health1 | 150 / 250 / 400 | easy / normal / hard | Health of monster_apache |
Keyvalues
Monster:
- TriggerTarget
(TriggerTarget)
<targetname> - Name of entity to target when the trigger conditions are met.
- Trigger Condition
(TriggerCondition)
<choices> - Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
- Target
(target)
<targetname> - The targetname of the first
path_corner
in a path this monster will move to when spawned.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Render FX
(renderfx)
<choices> - Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode
(rendermode)
<choices> - Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255)
(renderamt)
<integer> - Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B)
(rendercolor)
<color255> - Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; seefunc_conveyor
for more information.
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Wait Till Seen : [
1
] - Gag (No IDLE sounds until angry) : [
2
] - MonsterClip : [
4
] - No wreckage : [
8
] - Prisoner : [
16
] - Start inactive : [
64
] - Wait for script : [
128
] - Pre-disaster : [
256
]
Only for use withmonster_scientist
andmonster_barney
. Has no effect on aliens. - Fade corpse : [
512
] - Not in Deathmatch : [
2048
]
!FGD for some entities.