logic_lineto
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Tip:Example of entities that have inputs which take vector:
prop_scalable, prop_coreball, shadow_control, keyframe_rope, func_breakable_surf and all entities inheriting CBaseAnimating have SetModelScale input (not in all games)


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CLogicLineToEntity |
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logic_lineto
is a logical entity available in all Source games. It calculates and outputs a vector from one entity to another.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start entity (source) <targetname>
- Name of the entity the line should start from.
- End entity (target) <targetname>
- Name of the entity that line should end at.
Outputs
- Line <vector>
- !activator = !caller = this entity
Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.

prop_scalable, prop_coreball, shadow_control, keyframe_rope, func_breakable_surf and all entities inheriting CBaseAnimating have SetModelScale input (not in all games)
Todo: list more