point_apc_controller
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point_apc_controller
is a point entity available in Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and Half-Life 2: Deathmatch.
In code, it is represented by the
CAPCController
class, defined in thehl2_dll\point_apc_controller.cpp
file.
Entity description
Controls all APC's in the map.
Todo: Collect more informations about what the entity does.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name of entity I should follow/attack ([todo internal name (i)]) <targetname>
Flags
- 1 : Active
Inputs
- Activate
- Turn the APC rockets on.
- Deactivate
- Turn the APC rockets off (go dormant).
Outputs
- OnFireAtTarget
- Fires when a valid target is found and the APC should shoot rockets.