weapon_frag_us
		
		
		
		
		
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Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
		
	
| CWeaponHandGrenade | 
This entity is not in the  FGD by default.
See DODS/Creating Weapon Spawns for instructions on making it available.
See DODS/Creating Weapon Spawns for instructions on making it available.
weapon_frag_us  is a   model entity  available in 
 Day of Defeat: Source. 
A hand grenade. Only usable by Allied players.
Key Values
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Flags
- Start Constrained : [1]
 - Prevents the model from moving.
 
Outputs
Weapon:
- OnNPCPickup
 - !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon. 
- OnPlayerUse
 - !activator = player
!caller = this entity
Fires when the player +uses this weapon. 
- OnPlayerPickup
 - !activator = player
!caller = this entity
Fires when a player picks up this weapon. 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
 
See also
- weapon_frag_us_live - A version of this weapon that spawns with the pin pulled.
 - grenade_frag_us - the grenade spawned from this weapon
 
  weapon_frag_ger, the Allied equivalent