env_starfield

From Valve Developer Community
Jump to: navigation, search
English (en)Translate (Translate)
Env starfield.jpg
Class hierarchy
CEnvStarfield
CBaseEntity
env_starfield.cpp

env_starfield is a point entity available in Half-Life 2 series Half-Life 2 series. This creates the starfield effect used in the d1_trainstation_01 intro for Half-Life 2.

Note.pngNote:This is not the entity used in the c5a1 outro in Half-Life. That is a system of 42 func_trains.
Icon-Bug.pngBug:Due to how the star trails are coded, their direction of travel will look inconsistent if the player looks around.  [todo tested in?]
Icon-Bug.pngBug:If the player pauses the game, the number of star trails spawned will pile up over time, creating a sort of "burst" effect when unpaused.  [todo tested in?]
Note.pngNote:This entity is also in the code for Portal. Its functionality is not guaranteed.


Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

TurnOn
Turn on
TurnOff
Turn off
SetDensity <float>
Set the density of the starfield. It's a multiplier, so 1 is the default.

See also