soundent
Class hierarchy |
---|
CSoundEnt |
soundent.cpp
|
soundent
is a point entity available in all Source games. It's created automatically and manages sounds that AI hears
Warning:Killing this entity will crash the game unless the entity gets created again through the
ent_create
command or a save gets made then loaded quickly before a crash occurs.ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
displaysoundlist | 0 | Prints and visualizes sounds added/removed info. 1 = all sound, 2 = danger sounds |