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This entity is
not in the
FGD by default.
It should not be put directly in a map because it can only be configured through code.
soundent
is an entity available in all
Source games. It's created automatically and manages sounds that AI hears
Important:This is a preserved entity.
- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
Warning:Killing this entity will crash the game unless the entity gets created again through the ent_create command or a save gets made then loaded quickly before a crash occurs.
ConVars
Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
displaysoundlist |
0 |
|
Prints and visualizes sounds added/removed info. 1 = all sound, 2 = danger sounds |
See Also