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soundent

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Info.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
Class hierarchy
CSoundEnt
CPointEntity
CBaseEntity
soundent.cpp

soundent is an entity available in all Source Source games. It's created automatically and manages sounds that AI hears

Icon-Important.pngImportant:This is a preserved entity.
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non preserved entities may have undesirable effects.
Warning.pngWarning:Killing this entity will crash the game unless the entity gets created again through the ent_create command or a save gets made then loaded quickly before a crash occurs.

ConVars

Cvar/Command Parameters or default value Descriptor Effect
displaysoundlist 0 Prints and visualizes sounds added/removed info. 1 = all sound, 2 = danger sounds

See Also