tf_weapon_slap

From Valve Developer Community
Jump to navigation Jump to search
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
Class hierarchy
CTFSlap
CTFWeaponBaseMelee
CTFWeaponBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
tf_weapon_slap.cpp

tf_weapon_slap is a point entity available in Team Fortress 2 Team Fortress 2. The entity belonging to the Tfwiki favicon.png Hot Hand melee weapon, equippable by the Tfwiki favicon.png Pyro. When manually spawned with the ent_create command, it will permanently stay static and do nothing.

This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex I/O.

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.